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27 GameCube Video games We might Love To See On Nintendo Transfer 2 NSO

27 GameCube Video games We might Love To See On Nintendo Transfer 2 NSO
April 22, 2025



So with out additional ado, let’s get began…
1080° Avalanche (GCN)1080° Avalanche (GCN)
Writer: Nintendo / Developer: Nintendo Device TechnologyRelease Date: 1st Dec 2003 (USA) / twenty eighth Nov 2003 (UK/EU)Nintendo Device Generation gripped tightly to 1080° Avalanche’s wayward construction and created a name that surpassed expectancies, forging a sport with its personal method to the style, sitting between the realism of 1080° Skiing and the extravagance of SSX 3.
It caught to the N64 foundations, nonetheless that specialize in pace and one-on-one as opposed to racing, but the tight, ingenious route design, gameplay-changing shortcuts and coin-collecting time trials mixed to give a cultured GCN sport. Intuitive controls made tips available and inspired avid gamers to take dangers to construct the empowering spice up bar.
It appears nice, and a brief, however high quality collection of approved bands combines with identical consideration spent on sound results, which give an aural deal with.

Animal Crossing (GCN)Animal Crossing (GCN)
Writer: Nintendo / Developer: Nintendo EADRelease Date: fifteenth Sep 2002 (USA) / twenty fourth Sep 2004 (UK/EU)It is debatable that this sequence in reality got here into its personal in a conveyable context with the glorious Animal Crossing: Wild International on Nintendo DS, however the N64 authentic nailed many of the programs first day out and this GameCube port of that Japan-only unencumber offered Animal Crossing’s delightful real-time village antics to the west.
It is a sequence that you simply play just a little bit on a daily basis and that’s the reason a lot more simply completed on a hand held machine which you’ll whip out at the bus or take in your lunch destroy. It is arduous to go back to a village tied to a house console at the moment, however alternatively it is arduous to go back to any earlier access as soon as you have turn out to be familiar with the myriad quality-of-life enhancements of the following.
We’re going to all the time have the recollections, despite the fact that, and this primary style of village existence was once candy.

Billy Hatcher and the Giant Egg (GCN)Billy Hatcher and the Giant Egg (GCN)
Writer: SEGA / Developer: Sonic TeamRelease Date: twenty third Sep 2003 (USA) / thirty first Oct 2003 (UK/EU)Truthfully, we are in truth shocked that Sega by no means did anything else with Billy Hatcher and the Massive Egg past the unique GameCube name. Positive, it wasn’t a vital darling, and nor did it promote in particular properly, however it is without a doubt a type of “if you already know, you already know” kinda video games.
It is received a small, but devoted cult following within the years since its unencumber in 2003, and prefer Break Bros. Melee, few can bring to mind the GameCube with out additionally referencing Billy Hatcher.
Let’s give it a moment probability on NSO. You by no means know, it will steered Sega to do the unthinkable and greenlight a sequel.

Burnout 2: Point of Impact (GCN)Burnout 2: Point of Impact (GCN)
Writer: Acclaim Leisure / Developer: Criterion SoftwareRelease Date: ninth Apr 2003 (USA) / ninth Might 2003 (UK/EU)Regardless of the frequency with which we do it, crashing your automotive in a online game is in most cases an indication of failure, however builders Criterion injected the Burnout video games with high-risk thrills that rewarded you with spice up for being cavalier, and made unhealthy riding a distinctive feature with its addictive ‘Crash’ mode.
This sequel progressed at the authentic in virtually each approach and is that this a blast to (crash and) burn thru as of late. We are nonetheless unhappy that Burnout 3: Takedown by no means made it to the GameCube, however the second one access continues to be an absolute corker, and we might love to take a look at it out once more on Transfer 2.

Donkey Konga (GCN)Donkey Konga (GCN)
Writer: Nintendo / Developer: NamcoRelease Date: twenty seventh Sep 2004 (USA) / fifteenth Oct 2004 (UK/EU)After Nintendo manufactured the DK Bongos, the corporate supported them with a shocking choice of releases. Donkey Konga predated Guitar Hero by means of a yr, simply ahead of music-loving avid gamers’ families had been crammed to the roof with plastic guitars and ponderous drum kits.
The rhythm-based premise is old-hat at the moment, however Donkey Konga works really well and, supplied you have got the considered necessary choice of bongos, makes for a very good birthday party sport for as much as 4 gamers.
After all, the bongos can be key to a brand new unencumber on NSO, but when Nintendo can carry again its core line–up of controllers once more, then why don’t you the DK bongos?

Donkey Kong Jungle Beat (GCN)Donkey Kong Jungle Beat (GCN)
Writer: Nintendo / Developer: Nintendo EADRelease Date: 14th Mar 2005 (USA) / 4th Feb 2005 (UK/EU)The primary ‘mainline’ DK sport following the top of Uncommon’s stewardship of the nature, and an under-appreciated gem from director Yoshiaki Koizumi and the EAD Tokyo staff that will pass directly to make Tremendous Mario Galaxy, Nintendo is at its very best when it is doing one thing nobody else would do — and a platformer you play with a couple of bongos is one thing you are not going to search out in different places.
Sure, you keep watch over Donkey Kong Jungle Beat the usage of arguably the most efficient/silliest respectable controller ever made. You’ll play with an ordinary GameCube pad if you wish to have, however it is best to stay the neighbours unsleeping with this one. You progress DK by means of hitting the drums or clapping, which is detected by means of the bongos’ built in mic, bounding during the 2.5D ranges amassing bananas, bashing baddies, and construction mixtures to attain ‘beats’.
It is brief, however sensible a laugh and is awesome to the (nonetheless very good) Wii Far off-controlled New Play Regulate! model as a result of bongos beat movement controls. All the time.

Doshin The Giant (GCN)Doshin The Giant (GCN)
Writer: Nintendo / Developer: NintendoRelease Date: twentieth Sep 2002 (UK/EU)Doshin The Massive is an entirely distinctive and pleasingly complicated enjoy.
Balancing running arduous and being beloved along doing issues briefly however being hated — in addition to random herbal failures — lets in for a point of techniques in an in a different way tremendous chilled-out sport. Villagers will have unreasonable calls for that incessantly contradict their neighbour’s, who’s status two metres away, however that’s the fee you pay for having such heavy duties. It’s appearing some indicators of age in its visuals, however the terraforming mechanics by myself are nonetheless impressively fashionable, and make Doshin the Massive an excellent sport to play even as of late.
To be fair, we might love to peer Doshin the Massive on NSO if solely to peer how glad it could make our esteemed video manufacturer, Alex.

Eternal Darkness: Sanity's Requiem (GCN)Eternal Darkness: Sanity's Requiem (GCN)
Writer: Nintendo / Developer: Silicon KnightsRelease Date: twenty fourth Jun 2002 (USA) / 1st Nov 2002 (UK/EU)Everlasting Darkness: Sanity’s Requiem is a smart mental horror sport that blends Resident Evil-style survival horror with Lovecraftian Previous International magick and an era-hopping ancient narrative to create one thing somewhat distinctive and solely to be had on GameCube.
It’s going to take you some time to get into its spellcasting and strange mixture of types (and that can be the explanation second-hand copies price mere pennies for such a lot of years), however as soon as it will get beneath your pores and skin it is a arduous sport to shake.
The fourth wall-breaking sanity results all the time thieve the column inches, however the bold, dread-soaked tale merits simply as a lot popularity, and whether or not you are a hardcore horror aficionado or a newbie that wishes a walkthrough with the lighting on, we propose enjoying this any which approach you’ll. We aren’t anticipating a full-blown remaster anytime quickly, so let’s no less than give it a moment probability on NSO.

Killer7 (GCN)Killer7 (GCN)
Writer: Capcom / Developer: Capcom Manufacturing Studio 4Release Date: seventh Aug 2005 (USA) / fifteenth Aug 2005 (UK/EU)One of the most notorious ‘Capcom 5’, Suda51’s Killer7 introduced for the GameCube again in 2005 and, in time, was a cult vintage. It revolves across the titular staff of assassins and a noir-heavy tale that delves into governmental conspiracies and murdering plenty of folks, naturally.
It is an got style, that is needless to say, because of its relatively stilted on-rails, first-person gameplay that blends gunplay and puzzle-solving with crowd pleasing cel-shaded visuals.
It is an intoxicating aggregate and one who makes for an unforgettable slice of video gaming violence and journey. Even supposing you do not jibe with it, you for sure would possibly not fail to remember Killer7.

Kirby Air Ride (GCN)Kirby Air Ride (GCN)
Writer: Nintendo / Developer: HAL LaboratoryRelease Date: thirteenth Oct 2003 (USA) / twenty seventh Feb 2004 (UK/EU)’Easy’ needn’t equate to ‘boring’, and GameCube racer Kirby Air Experience includes a truthful quantity of multiplayer a laugh in every of its 3 sport modes. Actually, it may well be the very best method to introduce small youngsters and/or non-gaming spouses to the delights of race-based video video games in case you are now not partial to Mario Kart (which Kirby stays inexplicably absent from).
Then again, for those who’re an grownup on the lookout for a sport to play by myself, or a hardcore racer on the lookout for one thing that calls for the next stage of technique and ability, you would be hitching a trip with Mario or Captain Falcon as an alternative.
For the reason that writer Masahiro Sakurai is launching an respectable Transfer 2 sequel, Kirby Air Riders, later this yr, we reckon Nintendo can be sensible to let lovers and newbies dip their ft into the unique ahead of forking out at the new sport.

Kururin Squash! (GCN)Kururin Squash! (GCN)
Writer: Nintendo / Developer: EightingRelease Date: 14th Oct 2004 (JPN)We’ve got already were given the Kuru Kuru Kururin at the GBA NSO app, so it solely is smart that the Japan-only Kururin Squash! will get added to the approaching GameCube line-up. The elemental premise is similar: merely make your approach thru maze-like ranges inside a boat that is continuously spinning.
We are saying “fundamental”, however the gameplay of Kururin Squash! can get extremely aggravating as you arrive at one of the crucial later, extra complicated ranges. Endurance and precision might be wanted, however it will have to make for a pleasant alternate of tempo after the chaos of, say, F-0 GX.

Mario Kart: Double Dash!! (GCN)Mario Kart: Double Dash!! (GCN)
Writer: Nintendo / Developer: Nintendo EADRelease Date: seventeenth Nov 2003 (USA) / 14th Nov 2003 (UK/EU)Your favorite Mario Kart sport has a tendency to rely very a lot on which one you performed first, or which one you have performed probably the most in multiplayer. This may end up in a lot contentious debate, however now we have superb recollections of Mario Kart: Double Sprint!! in spite of it incessantly getting brief shrift from many.
Whilst now not overflowing with new concepts, the racers had been introduced as beautiful absolutely 3-d fashions for the primary time, the two-driver gimmick was once extraordinarily pleasurable and offered a brand new layer of technique as you switched characters and juggled pieces, and it has some nice lessons, together with DK Mountain (ah, that little shortcut on the finish!) and perennial favorite Child Park, the hilariously anxious mini-course.
With Mario Kart International headlining the Transfer 2 release line-up, we will’t consider Nintendo including Double Sprint!! to NSO any time quickly, however given the correct quantity of house, we expect each titles have a superb opportunity to thrive on Transfer 2.

Mario Golf: Toadstool Tour (GCN)Mario Golf: Toadstool Tour (GCN)
Writer: Nintendo / Developer: CamelotRelease Date: twenty ninth Aug 2003 (USA) / 18th Jun 2004 (UK/EU)We are somewhat keen on the Nintendo 64 access within the sequence, however developer Camelot did not do a lot unsuitable when it got here to the very good GameCube iteration, both.
That includes 16 characters and lessons containing Mushroom Kingdom staples equivalent to warp pipes and Chain Chomps, Mario Golfing: Toadstool Excursion takes issues up a equipment with out reinventing the sport, making each bunker and inexperienced glance suitably beautiful and introducing some a laugh additional modes.
Given the dev’s historical past and ambitious catalogue of video games involving Mario smacking balls of more than a few sizes as arduous as imaginable, MGTT is rarely innovative. However there may be solely such a lot you’ll do with golfing ahead of it becomes one thing that is not in reality golfing anymore. In the end, there don’t seem to be many higher tactics to break a stroll than this.
Numerous other folks view Toadstool Excursion as the perfect Mario Golfing access, and with Tremendous Rush on Transfer in large part failing to ignite some enthusiasm, including the GameCube access to NSO will be the best possible treatment.

Metal Gear Solid: The Twin Snakes (GCN)Metal Gear Solid: The Twin Snakes (GCN)
Writer: Konami / Developer: Silicon KnightsRelease Date: ninth Mar 2004 (USA) / twenty sixth Mar 2004 (UK/EU)Steel Tools Cast: The Dual Snakes was once advanced in the principle by means of Silicon Knights, the similar studio at the back of Everlasting Darkness, and included sides of gameplay from Sons of Liberty into the unique MGS sport.
It additionally boasts evident graphical upgrades and completely re-recorded discussion that includes virtually the entire authentic forged. The brand new additions had been usually well-received, even supposing the gameplay additions arguably trivialised one of the crucial authentic sport’s issue.
With the unique PS1 vintage now to be had on Transfer, we will’t see Dual Snakes coming to NSO any time quickly, however it could without a doubt be a captivating glimpse right into a name that many believe to be a mistaken, however immensely stress-free gem.

Phew! That is the Ms out of the way in which. Flip the web page (or, properly, click on under) to peer much more video games we might love to peer on Transfer 2 NSO.

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