MW3 Season 6 is the sport’s final primary replace, sending off Fashionable Conflict 3 as soon as and for all, and there’s masses to get interested by.
With Black Ops 6 proper across the nook, MW3 has one final hoorah earlier than its time is up. This comes within the type of Season 6, an replace that can ship a number of content material, together with two new guns, a brand new 6v6 map, a number of map variants, 4 returning modes, and The Haunting tournament.Article continues after advert
Naturally, there also are a variety of steadiness adjustments, with the big variety of buffs and nerfs converting up Fashionable Conflict 3’s meta as soon as once more, forcing you to rethink what weapons to make use of.
Listed below are the whole patch notes for MW3 Season 6, breaking down the whole lot you’ll be able to be expecting from the sport’s final large replace.
MW3 Season 6 replace liberate date & time
Fashionable Conflict 3 Season 6 can be launched on September 18, 2024, at 9 AM PT/12 PM ETC/5 PM BST. Along with including a variety of thrilling content material, this replace may even take away the Black Ops 6 beta recordsdata, liberating up further cupboard space.Article continues after adArticle continues after advert
As soon as the replace drops, the Season 5 Struggle Go can be changed, introducing a brand new set of Halloween-themed rewards. Another way, a brand new set of weekly demanding situations can be launched, and any unlocks from the previous season can be moved to the armory.
New guns: DTIR 30-06 & Kastov LSW
Two new guns had been added in Season 6: DTIR 30-06 and Kastov LSW. Either one of those are to be had from the Season 6 Struggle Go, unlocked from Sector 6 and Sector 9, respectively.
The DTIR 30-06 is a struggle rifle with 20 ranges this is described as a “secure and robust” weapon that “works wonders within the fingers of a talented Operator,” whilst the Kastov LSW is an abnormal LMG with 16 ranges that “encourages remaining the gap” because of its top hearth price, “unbelievable accuracy in Tactical Stance,” and rapid reload velocity.Comparable:Fashionable Conflict 3 Season 3 Reloaded patch notes: MORS & RAM-9 nerfs, HRM-9 buff, moreArticle continues after advert
Activision
New maps: Power Via, Mad Cow, Cargo variants
Power Via is the lone logo new map of Season 6, with this clown-themed eating place being small and providing a lot of fast paced amusing. On the other hand, it’s joined by means of Mad Cow, a reskin of Meat that provides the map a fair bloodier aesthetic.Article continues after advert
This replace additionally provides 5 other variants of Cargo: Enviornment Cargo, Bit-ment, Ghost Send, Keep Top, and Sunny Cargo. All of those retain the map’s vintage structure however be offering other issues to stay issues recent.Article continues after advert
Activision
The Haunting tournament
The Haunting has returned in MW3 Season 6 with new rewards so that you can earn. In multiplayer, you’ll need to play the Trick ’r Deal with: Sweet Hunt Tournament and thieve your enemy’s sweet earlier than cashing them in for “killer rewards.”
Moreover, this tournament will see the go back of themed recreation modes like Inflamed and Hordepoint. Those can be joined by means of Arcade and Mutation, giving avid gamers masses to become involved with all over the season.
MW3 Season 6 patch notes
International
Balance & Efficiency
Addressed a number of reasons of server-side steadiness and function degradation.
Mounted a crash that befell whilst enhancing Loadouts on a recent account.
Customization
Greater animation price and emissive depth of the Orion MWII Mastery Camo.
Added a scrolling animation to the Penny Camo.
Got rid of a replica Suited Aegis Calling Card from the choice menu.
Multiplayer
UIX
Locked MWII Weapon Mastery Calling Playing cards at the moment are visual within the Customization menu.
Computer virus Fixes
Mounted a subject inflicting an unsuitable mode icon to be displayed all the way through map vote casting.
Mounted a menu efficiency degradation that befell when monitoring Demanding situations.
Mounted a subject inflicting events to disband upon transitioning to Warzone.
Development
Added a number of static and animated Calling Playing cards and Trademarks to Armory Unlocks.
Modes
Cyber Assault
Mounted a subject inflicting the icons indicating demise and bomb provider not to be visual at the scoreboard in Hardcode mode.
Mounted a subject inflicting enemy pings not to transition to an inactive state upon demise.
Mounted a subject inflicting Enhanced Imaginative and prescient Goggles to attract pink outlines on useless enemies.
Mounted a crash that befell when a participant the use of the Juggernaut Recon Killstreak is killed.
Mounted a subject inflicting the Spear to turn out to be unusable after being revived.
Inflamed
Mounted a subject fighting the Ultimate Survivor well being bonus from running in Non-public Suits.
Ultimate Survivor well being bonus will now not be got rid of upon any other Survivor becoming a member of the continued fit.
Avid gamers will now not forcibly turn on the Lifeless Silence Box Improve upon changing into the First Inflamed.
Disabled UAV sweeps for the Inflamed to permit Survivors to cover.
Time beyond regulation is now simplest added for the primary 5 Survivor deaths, successfully capping the utmost fit period at 5 mins.
Reintroduced nearly all of to be had maps to the Inflamed Playlist.
Stepped forward Inflamed Loadouts to coincide with Survivor Loadout changes.
First Inflamed
Number one: Identical as Survivors
Secondary: Identical as Survivors
Common Inflamed
Number one: Struggle Knife (Melee)
Secondary: Fists (Melee)
All Inflamed Loadouts
Box Improve: Lifeless Silence
Deadly: Throwing Knife x2
Tactical: Tactical Insertion
Vest: Infantry Vest
Gloves: Ordnance Gloves
Boots: Light-weight Boots
Equipment: Bone Conduction Headset
Equipment: Blacklight Flashlight
Overhauled Survivor Loadouts to extend effectiveness towards the Inflamed.
Survivor Loadout 1
Number one: Kastov LSW (Mild Gadget Gun)
Bombast T54 Brief Barrel
Bracefire-HC Underbarrel Grip
150 Spherical Mag
State50 Rear Grip
No Inventory
Secondary: COR-45 (Handgun)
XRK IP-V2 Conversion Package
Mk. 3 Reflector Optic
30 Spherical Mag
.45 Auto AET Rounds Ammunition
Kimura RYN-03 Underbarrel Vertical Grip
Survivor Loadout 2
Number one: Haymaker (Shotgun)
JAK Maglift Conversion Package
Corvus PEC Beam-5 Laser
Imperator Lengthy Barrel
Crown Breaker Choke
GRV-Z Brief Underbarrel Grip
Secondary: Renetti (Handgun)
JAK Ferocity Carbine Conversion Package
Mk. 3 Reflector Optic
30 Spherical Mag
9mm AET Rounds Ammunition
XTEN Sidearm-L400 Laser
Survivor Loadout 3
Number one: Holger 556 (Attack Rifle)
JAK Backsaw Conversion Package
Ignis F43 Inventory
Intruder Rear Grip
Cario LAZ-44 v3 Laser
JAK Glassless Optic
Secondary: COR-45 (Handgun)
Akimbo COR-45 Rear Grip
40 Spherical Drum Mag
XTEN Sidearm-L400 Laser
XRK Lightning Fireplace Cause Motion
.45 Auto AET Rounds Ammunition
Survivor Loadout 4
Number one: FJX Horus (Submachine Gun)
JAK Scimitar Conversion Package
Kimura RYL33 Laser Mild
Paracord Underbarrel Grip
Ripper Mild Inventory
Lull-9mm Rear Grip
Secondary: TYR (Handgun)
JAK Beholder Rifle Conversion Package
Mk. 3 Reflector Optic
Ullr’s Fury Cause Motion
FJX DIOD-70 Laser
FSS Sharkfin 90 Underbarrel
Survivor Loadout 5
Number one: Longbow (Sniper Rifle)
JAK Tyrant 762 Conversion Package
FSS OLE-V Laser
Demo 650 Rear Grip
DR-6 Underbarrel Handstop
JAK Glassless Optic
Secondary: WSP Stinger (Handgun)
Akimbo WSP Stinger Rear Grip
WSP Manufacturing unit Inventory
32 Spherical Mag
XTEN Sidearm-L400 Laser
9mm AET Rounds Ammunition
All Survivor Loadouts
Deadly: Claymore
Tactical: Scatter Mine
Box Upgrades: Munitions Field
Vest: Infantry Vest
Gloves: Scavenger Gloves
Boots: Light-weight Boots
Equipment: Magazine Holster
Equipment: Knowledge Jacker
Non-public Fit
Added the next Maps to the to be had variety.
Airborne
Enviornment Cargo
Bit-ment
Bitvela
Breenbergh Lodge (MWII)
Celship
Crown Raceway (MWII)
Das Gross
Dome (MWII)
Power Via
Farm 18 (MWII)
Get Top
Ghost Send
Hangover
Ink Space
Mad Cow
Mercado Las Almas (MWII)
Devil’s Quarry
Shipmas
Cargo (MWII)
Shoot Space (MWII)
Skidgrow
Sporeyard
Keep Top
Sunny Cargo
Tetanus
Toonoxide
Guns & Attachments
Attack RiflesArticle continues after advert
STG44
Diminished most injury from 36 to 33 (-8%).
Diminished most injury vary from 44.5m to 36.8m (-17%).
Diminished near-medium injury vary from 51.8m to 44.5m (-14%).
Diminished medium injury vary from 61m to 53.3m (-13%).
Inside its most injury vary, the STG44 is now not in a position to a 3-shot kill.
M4 (MWII)
Greater near-medium injury from 26 to 29 (+12%).
Greater minimal injury from 24 to twenty-five (+4%).
Greater head and neck injury multipliers from 1.1x to at least one.15x.
Chimera (MWII)
Greater minimal injury from 20 to 23 (+15%).
Greater most injury vary from 16m to twenty-five.4m (+59%).
Greater near-medium injury vary from 31.8m to 41.9m (+32%).
Tempus Razorback (MWII)
Greater most injury from 29 to 30 (+3%).
Greater near-medium injury from 26 to 27 (+4%).
Greater minimal injury from 20 to 23 (+15%).
Greater near-medium injury vary from 32.2m to 39.4m (+22%).
M13C (MWII)
Diminished dash to fireplace time from 210ms to 189ms (-10%).
Diminished cringe gun kick from 35.6deg/s to twenty-eight.7deg/s (-19%).
Greater most injury vary from 25.4m to 36.8m (+45%).
Greater near-medium injury vary from 39.4m to 47m (+19%).
Greater medium injury vary from 49.8m to 57.4m (+15%).
TR-76 Geist (MWII)
Diminished goal down sight time from 280ms to 240ms (-14%).
Greater most injury vary from 24.1m to 33m (+37%).
Greater near-medium injury vary from 36.8m to 44.5m (+21%).
Greater medium injury vary from 48.3m to 55.9m (+16%).
Struggle Rifles
Lachmann-762 (MWII)
Diminished horizontal cringe from 10.8deg/s to 9.6deg/s (-11%).
Diminished vertical cringe from 53.6deg/s to 48.2deg/s (-10%).
Greater firing goal steadiness.
Cronen Squall (MWII)
Diminished horizontal cringe from 6.9deg/s to 6deg/s (-13%).
Diminished vertical cringe from 52deg/s to 47.7deg/s (-8%).
Greater firing goal steadiness.
FTAC Recon (MWII)
Diminished horizontal cringe from 5.8deg/s to 4.7deg/s (-19%).
Diminished vertical cringe from 63.9deg/s to 53.5deg/s (-16%).
TAQ-V (MWII)
Diminished goal down sight time from 290ms to 260ms (-10%).
Greater firing goal steadiness.
SO-14 (MWII)
Greater most injury vary from 19.3m to 22.3m (+16%).
Greater near-medium injury vary from 31.8m to 34.9m (+10%).
Greater medium injury vary from 39.6m to 45.7m (+15%).
Submachine Weapons
Superi 46
Diminished near-medium injury from 27 to 26 (-4%).
Diminished most injury vary from 18.8m to 13.7m (-27%).
Diminished near-medium injury vary from 30.5m to 22.9m (-25%).
Diminished medium injury vary from 41.4m to 33m (-20%).
Static-HV
Diminished most injury from 33 to 30 (-9%).
Diminished near-medium injury from 30 to twenty-eight (-7%).
Diminished medium injury from 28 to 26 (-7%).
Got rid of far-medium injury vary.
Inside its most injury vary, the Static-HV is now not in a position to a 4-shot kill with out a headshot.
ISO 45 (MWII)
Greater near-medium injury from 27 to 29 (+7%).
Greater minimal injury from 22 to 24 (+9%).
Greater most injury vary from 9.1m to 11.7m (+28%).
Greater arm, hand, leg, and foot injury multipliers from 0.95x to 1x.
ISO 9mm (MWII)
Greater most injury from 24 to twenty-five (+4%).
Greater near-medium injury from 22 to 23 (+5%).
Greater medium injury from 20 to 22 (+10%).
Greater minimal injury from 17 to twenty (+18%).
PDSW 528 (MWII)
Greater most injury from 30 to 33 (+10%).
Greater near-medium injury from 25 to 30 (+20%).
Greater medium injury from 24 to twenty-five (+4%).
Greater minimal injury from 20 to 22 (+10%).
Diminished near-medium injury vary from 20.6m to twelve.7m (-40%).
Got rid of far-medium injury vary.
Greater headshot injury multiplier from 1.2x to at least one.3x.
Changes to break levels are to catch up on the reduced collection of pictures to kill.
Fennec 45 (MWII)
Greater most injury from 25 to 27 (+8%).
Greater near-medium injury from 20 to 26 (+30%).
Greater medium injury from 18 to 23 (+28%).
Greater minimal injury from 17 to twenty (+18).
Diminished most injury vary from 12.7m to five.1m (-60%).
Diminished near-medium injury vary from 17.3m to twelve.7m (-26%).
Diminished medium injury vary from 22.6m to twenty.3m (-10%).
Changes to break levels are to catch up on the reduced collection of pictures to kill.
BAS-P (MWII)
Greater near-medium injury from 27 to twenty-eight (+4%).
Greater neck and higher torso injury multipliers from 1x to at least one.1x.
Vaznev-9K (MWII)
Greater most injury from 31 to 33 (+6%).
Greater medium injury from 25 to twenty-eight (+12%).
Greater far-medium injury from 23 to 24 (+4%).
Mild Gadget Weapons
RPK (MWII)
JAK Cataclysm Conversion Package
Diminished most injury from 140 to 130 (-7%).
Diminished near-medium injury from 130 to 120 (-8%).
Diminished minimal injury from 120 to 100 (-17%).
Diminished most injury vary from 35.6m to 27.9m (-21%).
Diminished near-medium injury vary from 50.8m to 40.6m (-20%).
Diminished head injury multiplier from 2.1x to at least one.5x.
556 Icarus (MWII)
Greater near-medium injury from 27 to twenty-eight (+4%).
Greater most injury vary from 24.1m to 33m (+37%).
Greater near-medium injury vary from 40.6m to 45.7m (+13%).
Greater neck and higher torso injury multipliers from 1x to at least one.1x.
Greater leg and foot injury multipliers from 0.9x to 1x.
Marksman Rifles
EBR-14 (MWII)
Greater neck and higher torso injury multipliers from 1.27x to at least one.35x.
Greater decrease torso injury multiplier from 1x to at least one.27x.
SP-R 208 (MWII)
Greater most injury vary from 13m to twenty.3m (+57%).
Greater decrease torso injury multiplier from 1x to at least one.5x.
Tempus Torrent (MWII)
Greater minimal injury from 37 to 43 (+16%).
Greater neck, higher torso, and higher arm injury multipliers from 1.1x to at least one.2x.
LM-S (MWII)
Greater neck and higher torso injury multipliers from 1.25x to at least one.35x.
SA-B 50 (MWII)
Greater most injury vary from 10.4m to 17.8m (+71%).
Sniper Rifles
Carrack .300 (MWII)
Greater most injury from 128 to 140 (+9%).
Greater near-medium injury from 95 to 128 (+35%).
Greater medium injury from 90 to 95 (+6%).
Greater minimal injury from 70 to 73 (+4%).
Diminished near-medium injury vary from 30.7m to twenty-five.4m (-17%).
Handguns
Basilisk (MWII)
Greater most injury vary from 8.4m to 11.4m (+36%).
Greater near-medium injury vary from 22.9m to 30.5m (+33%).
Melee
Spear
Mounted a subject inflicting Fists to retain larger injury after depleting thrown Spears.
Attachments
Kimura RYL33 Laser Mild
Got rid of reproduction Attachment entries for the Bryson 800 and Bryson 890 Shotguns.
JAK Volk Conversion Package
Mounted a subject inflicting incompatible Attachments to be provided when making use of the Flammable Fury Blueprint.
Box Upgrades
Enhanced Imaginative and prescient Goggles
Mounted an exploit involving the Juggernaut Killstreak that allowed pink enemy outlines to persist thru battery depletion.
Zombies
Gameplay
Mounted a subject inflicting Surprise Sticks to stop the Entity stumble upon from progressing.
Mounted a crash that befell when throwing a Spear at a Hellhound.
Guns & Attachments
Shotguns
Reclaimer 18
JAK Devastators Conversion Package
Mounted a subject fighting injury from being dealt to Mercenary enemies.
Make sure you additionally take a look at the Warzone patch notes to look what’s going down in Name of Responsibility’s struggle royale, which options its personal model of The Haunting tournament.Article continues after advert