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MW3 Season 6 patch notes: Vaznev-9K buff, Static-HV & STG44 nerfs, The Haunting tournament – Dexerto

MW3 Season 6 patch notes: Vaznev-9K buff, Static-HV & STG44 nerfs, The Haunting tournament – Dexerto
September 18, 2024



MW3 Season 6 is the sport’s final primary replace, sending off Fashionable Conflict 3 as soon as and for all, and there’s masses to get interested by.

With Black Ops 6 proper across the nook, MW3 has one final hoorah earlier than its time is up. This comes within the type of Season 6, an replace that can ship a number of content material, together with two new guns, a brand new 6v6 map, a number of map variants, 4 returning modes, and The Haunting tournament.Article continues after advert

Naturally, there also are a variety of steadiness adjustments, with the big variety of buffs and nerfs converting up Fashionable Conflict 3’s meta as soon as once more, forcing you to rethink what weapons to make use of.

Listed below are the whole patch notes for MW3 Season 6, breaking down the whole lot you’ll be able to be expecting from the sport’s final large replace.

MW3 Season 6 replace liberate date & time

Fashionable Conflict 3 Season 6 can be launched on September 18, 2024, at 9 AM PT/12 PM ETC/5 PM BST. Along with including a variety of thrilling content material, this replace may even take away the Black Ops 6 beta recordsdata, liberating up further cupboard space.Article continues after adArticle continues after advert

As soon as the replace drops, the Season 5 Struggle Go can be changed, introducing a brand new set of Halloween-themed rewards. Another way, a brand new set of weekly demanding situations can be launched, and any unlocks from the previous season can be moved to the armory.

New guns: DTIR 30-06 & Kastov LSW

Two new guns had been added in Season 6: DTIR 30-06 and Kastov LSW. Either one of those are to be had from the Season 6 Struggle Go, unlocked from Sector 6 and Sector 9, respectively.

The DTIR 30-06 is a struggle rifle with 20 ranges this is described as a “secure and robust” weapon that “works wonders within the fingers of a talented Operator,” whilst the Kastov LSW is an abnormal LMG with 16 ranges that “encourages remaining the gap” because of its top hearth price, “unbelievable accuracy in Tactical Stance,” and rapid reload velocity.Comparable:Fashionable Conflict 3 Season 3 Reloaded patch notes: MORS & RAM-9 nerfs, HRM-9 buff, moreArticle continues after advert

The Kastov LSW light machine gun in Modern Warfare 3.Activision

New maps: Power Via, Mad Cow, Cargo variants

Power Via is the lone logo new map of Season 6, with this clown-themed eating place being small and providing a lot of fast paced amusing. On the other hand, it’s joined by means of Mad Cow, a reskin of Meat that provides the map a fair bloodier aesthetic.Article continues after advert

This replace additionally provides 5 other variants of Cargo: Enviornment Cargo, Bit-ment, Ghost Send, Keep Top, and Sunny Cargo. All of those retain the map’s vintage structure however be offering other issues to stay issues recent.Article continues after advert

Promo art of the Drive Thru map in Modern Warfare 3.Activision

The Haunting tournament

The Haunting has returned in MW3 Season 6 with new rewards so that you can earn. In multiplayer, you’ll need to play the Trick ’r Deal with: Sweet Hunt Tournament and thieve your enemy’s sweet earlier than cashing them in for “killer rewards.”

Moreover, this tournament will see the go back of themed recreation modes like Inflamed and Hordepoint. Those can be joined by means of Arcade and Mutation, giving avid gamers masses to become involved with all over the season.

MW3 Season 6 patch notes

International

Balance & Efficiency

Addressed a number of reasons of server-side steadiness and function degradation.

Mounted a crash that befell whilst enhancing Loadouts on a recent account.

Customization

Greater animation price and emissive depth of the Orion MWII Mastery Camo.

Added a scrolling animation to the Penny Camo.

Got rid of a replica Suited Aegis Calling Card from the choice menu.

Multiplayer

UIX

Locked MWII Weapon Mastery Calling Playing cards at the moment are visual within the Customization menu.

Computer virus Fixes

Mounted a subject inflicting an unsuitable mode icon to be displayed all the way through map vote casting.

Mounted a menu efficiency degradation that befell when monitoring Demanding situations.

Mounted a subject inflicting events to disband upon transitioning to Warzone.

Development

Added a number of static and animated Calling Playing cards and Trademarks to Armory Unlocks.

Modes

Cyber Assault

Mounted a subject inflicting the icons indicating demise and bomb provider not to be visual at the scoreboard in Hardcode mode.

Mounted a subject inflicting enemy pings not to transition to an inactive state upon demise.

Mounted a subject inflicting Enhanced Imaginative and prescient Goggles to attract pink outlines on useless enemies.

Mounted a crash that befell when a participant the use of the Juggernaut Recon Killstreak is killed.

Mounted a subject inflicting the Spear to turn out to be unusable after being revived.

Inflamed

Mounted a subject fighting the Ultimate Survivor well being bonus from running in Non-public Suits.

Ultimate Survivor well being bonus will now not be got rid of upon any other Survivor becoming a member of the continued fit.

Avid gamers will now not forcibly turn on the Lifeless Silence Box Improve upon changing into the First Inflamed.

Disabled UAV sweeps for the Inflamed to permit Survivors to cover.

Time beyond regulation is now simplest added for the primary 5 Survivor deaths, successfully capping the utmost fit period at 5 mins.

Reintroduced nearly all of to be had maps to the Inflamed Playlist.

Stepped forward Inflamed Loadouts to coincide with Survivor Loadout changes.

First Inflamed

Number one: Identical as Survivors

Secondary: Identical as Survivors

Common Inflamed

Number one: Struggle Knife (Melee)

Secondary: Fists (Melee)

All Inflamed Loadouts

Box Improve: Lifeless Silence

Deadly: Throwing Knife x2

Tactical: Tactical Insertion

Vest: Infantry Vest

Gloves: Ordnance Gloves

Boots: Light-weight Boots

Equipment: Bone Conduction Headset

Equipment: Blacklight Flashlight

Overhauled Survivor Loadouts to extend effectiveness towards the Inflamed.

Survivor Loadout 1

Number one: Kastov LSW (Mild Gadget Gun)

Bombast T54 Brief Barrel

Bracefire-HC Underbarrel Grip

150 Spherical Mag

State50 Rear Grip

No Inventory

Secondary: COR-45 (Handgun)

XRK IP-V2 Conversion Package

Mk. 3 Reflector Optic

30 Spherical Mag

.45 Auto AET Rounds Ammunition

Kimura RYN-03 Underbarrel Vertical Grip

Survivor Loadout 2

Number one: Haymaker (Shotgun)

JAK Maglift Conversion Package

Corvus PEC Beam-5 Laser

Imperator Lengthy Barrel

Crown Breaker Choke

GRV-Z Brief Underbarrel Grip

Secondary: Renetti (Handgun)

JAK Ferocity Carbine Conversion Package

Mk. 3 Reflector Optic

30 Spherical Mag

9mm AET Rounds Ammunition

XTEN Sidearm-L400 Laser

Survivor Loadout 3

Number one: Holger 556 (Attack Rifle)

JAK Backsaw Conversion Package

Ignis F43 Inventory

Intruder Rear Grip

Cario LAZ-44 v3 Laser

JAK Glassless Optic

Secondary: COR-45 (Handgun)

Akimbo COR-45 Rear Grip

40 Spherical Drum Mag

XTEN Sidearm-L400 Laser

XRK Lightning Fireplace Cause Motion

.45 Auto AET Rounds Ammunition

Survivor Loadout 4

Number one: FJX Horus (Submachine Gun)

JAK Scimitar Conversion Package

Kimura RYL33 Laser Mild

Paracord Underbarrel Grip

Ripper Mild Inventory

Lull-9mm Rear Grip

Secondary: TYR (Handgun)

JAK Beholder Rifle Conversion Package

Mk. 3 Reflector Optic

Ullr’s Fury Cause Motion

FJX DIOD-70 Laser

FSS Sharkfin 90 Underbarrel

Survivor Loadout 5

Number one: Longbow (Sniper Rifle)

JAK Tyrant 762 Conversion Package

FSS OLE-V Laser

Demo 650 Rear Grip

DR-6 Underbarrel Handstop

JAK Glassless Optic

Secondary: WSP Stinger (Handgun)

Akimbo WSP Stinger Rear Grip

WSP Manufacturing unit Inventory

32 Spherical Mag

XTEN Sidearm-L400 Laser

9mm AET Rounds Ammunition

All Survivor Loadouts

Deadly: Claymore

Tactical: Scatter Mine

Box Upgrades: Munitions Field

Vest: Infantry Vest

Gloves: Scavenger Gloves

Boots: Light-weight Boots

Equipment: Magazine Holster

Equipment: Knowledge Jacker

Non-public Fit

Added the next Maps to the to be had variety.

Airborne

Enviornment Cargo

Bit-ment

Bitvela

Breenbergh Lodge (MWII)

Celship

Crown Raceway (MWII)

Das Gross

Dome (MWII)

Power Via

Farm 18 (MWII)

Get Top

Ghost Send

Hangover

Ink Space

Mad Cow

Mercado Las Almas (MWII)

Devil’s Quarry

Shipmas

Cargo (MWII)

Shoot Space (MWII)

Skidgrow

Sporeyard

Keep Top

Sunny Cargo

Tetanus

Toonoxide

Guns & Attachments

Attack RiflesArticle continues after advert

STG44

Diminished most injury from 36 to 33 (-8%).

Diminished most injury vary from 44.5m to 36.8m (-17%).

Diminished near-medium injury vary from 51.8m to 44.5m (-14%).

Diminished medium injury vary from 61m to 53.3m (-13%).

Inside its most injury vary, the STG44 is now not in a position to a 3-shot kill.

M4 (MWII)

Greater near-medium injury from 26 to 29 (+12%).

Greater minimal injury from 24 to twenty-five (+4%).

Greater head and neck injury multipliers from 1.1x to at least one.15x.

Chimera (MWII)

Greater minimal injury from 20 to 23 (+15%).

Greater most injury vary from 16m to twenty-five.4m (+59%).

Greater near-medium injury vary from 31.8m to 41.9m (+32%).

Tempus Razorback (MWII)

Greater most injury from 29 to 30 (+3%).

Greater near-medium injury from 26 to 27 (+4%).

Greater minimal injury from 20 to 23 (+15%).

Greater near-medium injury vary from 32.2m to 39.4m (+22%).

M13C (MWII)

Diminished dash to fireplace time from 210ms to 189ms (-10%).

Diminished cringe gun kick from 35.6deg/s to twenty-eight.7deg/s (-19%).

Greater most injury vary from 25.4m to 36.8m (+45%).

Greater near-medium injury vary from 39.4m to 47m (+19%).

Greater medium injury vary from 49.8m to 57.4m (+15%).

TR-76 Geist (MWII)

Diminished goal down sight time from 280ms to 240ms (-14%).

Greater most injury vary from 24.1m to 33m (+37%).

Greater near-medium injury vary from 36.8m to 44.5m (+21%).

Greater medium injury vary from 48.3m to 55.9m (+16%).

Struggle Rifles

Lachmann-762 (MWII)

Diminished horizontal cringe from 10.8deg/s to 9.6deg/s (-11%).

Diminished vertical cringe from 53.6deg/s to 48.2deg/s (-10%).

Greater firing goal steadiness.

Cronen Squall (MWII)

Diminished horizontal cringe from 6.9deg/s to 6deg/s (-13%).

Diminished vertical cringe from 52deg/s to 47.7deg/s (-8%).

Greater firing goal steadiness.

FTAC Recon (MWII)

Diminished horizontal cringe from 5.8deg/s to 4.7deg/s (-19%).

Diminished vertical cringe from 63.9deg/s to 53.5deg/s (-16%).

TAQ-V (MWII)

Diminished goal down sight time from 290ms to 260ms (-10%).

Greater firing goal steadiness.

SO-14 (MWII)

Greater most injury vary from 19.3m to 22.3m (+16%).

Greater near-medium injury vary from 31.8m to 34.9m (+10%).

Greater medium injury vary from 39.6m to 45.7m (+15%).

Submachine Weapons

Superi 46

Diminished near-medium injury from 27 to 26 (-4%).

Diminished most injury vary from 18.8m to 13.7m (-27%).

Diminished near-medium injury vary from 30.5m to 22.9m (-25%).

Diminished medium injury vary from 41.4m to 33m (-20%).

Static-HV

Diminished most injury from 33 to 30 (-9%).

Diminished near-medium injury from 30 to twenty-eight (-7%).

Diminished medium injury from 28 to 26 (-7%).

Got rid of far-medium injury vary.

Inside its most injury vary, the Static-HV is now not in a position to a 4-shot kill with out a headshot.

ISO 45 (MWII)

Greater near-medium injury from 27 to 29 (+7%).

Greater minimal injury from 22 to 24 (+9%).

Greater most injury vary from 9.1m to 11.7m (+28%).

Greater arm, hand, leg, and foot injury multipliers from 0.95x to 1x.

ISO 9mm (MWII)

Greater most injury from 24 to twenty-five (+4%).

Greater near-medium injury from 22 to 23 (+5%).

Greater medium injury from 20 to 22 (+10%).

Greater minimal injury from 17 to twenty (+18%).

PDSW 528 (MWII)

Greater most injury from 30 to 33 (+10%).

Greater near-medium injury from 25 to 30 (+20%).

Greater medium injury from 24 to twenty-five (+4%).

Greater minimal injury from 20 to 22 (+10%).

Diminished near-medium injury vary from 20.6m to twelve.7m (-40%).

Got rid of far-medium injury vary.

Greater headshot injury multiplier from 1.2x to at least one.3x.

Changes to break levels are to catch up on the reduced collection of pictures to kill.

Fennec 45 (MWII)

Greater most injury from 25 to 27 (+8%).

Greater near-medium injury from 20 to 26 (+30%).

Greater medium injury from 18 to 23 (+28%).

Greater minimal injury from 17 to twenty (+18).

Diminished most injury vary from 12.7m to five.1m (-60%).

Diminished near-medium injury vary from 17.3m to twelve.7m (-26%).

Diminished medium injury vary from 22.6m to twenty.3m (-10%).

Changes to break levels are to catch up on the reduced collection of pictures to kill.

BAS-P (MWII)

Greater near-medium injury from 27 to twenty-eight (+4%).

Greater neck and higher torso injury multipliers from 1x to at least one.1x.

Vaznev-9K (MWII)

Greater most injury from 31 to 33 (+6%).

Greater medium injury from 25 to twenty-eight (+12%).

Greater far-medium injury from 23 to 24 (+4%).

Mild Gadget Weapons

RPK (MWII)

JAK Cataclysm Conversion Package

Diminished most injury from 140 to 130 (-7%).

Diminished near-medium injury from 130 to 120 (-8%).

Diminished minimal injury from 120 to 100 (-17%).

Diminished most injury vary from 35.6m to 27.9m (-21%).

Diminished near-medium injury vary from 50.8m to 40.6m (-20%).

Diminished head injury multiplier from 2.1x to at least one.5x.

556 Icarus (MWII)

Greater near-medium injury from 27 to twenty-eight (+4%).

Greater most injury vary from 24.1m to 33m (+37%).

Greater near-medium injury vary from 40.6m to 45.7m (+13%).

Greater neck and higher torso injury multipliers from 1x to at least one.1x.

Greater leg and foot injury multipliers from 0.9x to 1x.

Marksman Rifles

EBR-14 (MWII)

Greater neck and higher torso injury multipliers from 1.27x to at least one.35x.

Greater decrease torso injury multiplier from 1x to at least one.27x.

SP-R 208 (MWII)

Greater most injury vary from 13m to twenty.3m (+57%).

Greater decrease torso injury multiplier from 1x to at least one.5x.

Tempus Torrent (MWII)

Greater minimal injury from 37 to 43 (+16%).

Greater neck, higher torso, and higher arm injury multipliers from 1.1x to at least one.2x.

LM-S (MWII)

Greater neck and higher torso injury multipliers from 1.25x to at least one.35x.

SA-B 50 (MWII)

Greater most injury vary from 10.4m to 17.8m (+71%).

Sniper Rifles

Carrack .300 (MWII)

Greater most injury from 128 to 140 (+9%).

Greater near-medium injury from 95 to 128 (+35%).

Greater medium injury from 90 to 95 (+6%).

Greater minimal injury from 70 to 73 (+4%).

Diminished near-medium injury vary from 30.7m to twenty-five.4m (-17%).

Handguns

Basilisk (MWII)

Greater most injury vary from 8.4m to 11.4m (+36%).

Greater near-medium injury vary from 22.9m to 30.5m (+33%).

Melee

Spear

Mounted a subject inflicting Fists to retain larger injury after depleting thrown Spears.

Attachments

Kimura RYL33 Laser Mild

Got rid of reproduction Attachment entries for the Bryson 800 and Bryson 890 Shotguns.

JAK Volk Conversion Package

Mounted a subject inflicting incompatible Attachments to be provided when making use of the Flammable Fury Blueprint.

Box Upgrades

Enhanced Imaginative and prescient Goggles

Mounted an exploit involving the Juggernaut Killstreak that allowed pink enemy outlines to persist thru battery depletion.

Zombies

Gameplay

Mounted a subject inflicting Surprise Sticks to stop the Entity stumble upon from progressing.

Mounted a crash that befell when throwing a Spear at a Hellhound.

Guns & Attachments

Shotguns

Reclaimer 18

JAK Devastators Conversion Package

Mounted a subject fighting injury from being dealt to Mercenary enemies.

Make sure you additionally take a look at the Warzone patch notes to look what’s going down in Name of Responsibility’s struggle royale, which options its personal model of The Haunting tournament.Article continues after advert

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