Eliana Bollati ❘ Published: 2024-02-03T03:32:48 ❘ Updated: 2024-02-03T03:33:00 Palworld CEO Takuro Mizobe and network engineer Chujo Hiroto revealed the cost of running the game’s servers. In a social media post, they disclosed that it costs about $500,000 USD or ¥70 million. Palworld has gained popularity globally, with 19 million copies sold on Steam and Xbox, breaking numerous records. However, this success doesn’t come cheaply, especially for indie games in their early stages. Takuro Mizobe, head of ad Pocketpair, recently posted about the company’s expected server revenue for this month, totaling over ¥70 million, approximately $500,000 USD. The high number of gamers playing Palworld explains the substantial cost. Network engineer Mr. Chujo Hiroto also explained why the fees have increased, stating that they are committed to keeping the servers running at any cost to ensure players can continue enjoying the game. The article continues after the commercial.
Pocketpair’s success with Palworld has resulted in 19 million copies sold since its release. Pocketpair plans to introduce multiplayer capabilities in the future, potentially increasing costs.