Remedy Entertainment has rolled out update 1.15 for Alan Wake 2 on PlayStation 5, Xbox Series, and PC, addressing a highly requested fix to reduce the game’s crashes. The update also grants players the ability to choose from a range of visual and audio intensity settings between Low and Normal to tailor their gaming experience. This update also facilitates players to re-engage in any activity in the game by accessing the previously saved games without considering their progress. According to Remedy, this will simplify the process of collecting missing or collectible items, particularly for Trophy and Achievement hunters. The full details of the patch notes are provided below. In our 9/10 review of the game, IGN described Alan Wake 2 as a superb survival game that surpasses cult classics in terms of complexity. Alan Wake 2 Saga ScreenshotsAlan Wake 2 Update 1.15 Patch Notes New: Chapter Choice You can now choose to do anything in the game that you have already opened. By using this feature you fill the saved games that have already been created regardless of your progress. will be selected based on the task. story in the Final Chapter (New Game Plus) where if the player was already crossbow Saga in their search, they could not complete / open all the necessary Cult Stashes and therefore could not find. The Lighthouse Key from the last Cult Stash. Fixed an issue where the player could get stuck if they opened the information for completing the last ad for the Koskela brothers: During RE09 Deerfest when you go to the Oh Deer Diner, Koskela's last ad. is displayed and you are given a prompt to view in Mind Place, but when you press the touchpad as instructed to view in Mind Place, nothing happens, and your controls freeze. The problem persists until you reload the last save. Fixed an issue where the player was unable to collect all of Nightingale's body parts. Items needed for the Overlap event in RE03 Local Girl can now only be picked up after the player has obtained theirs. different information. The 10 Echo Scene after meeting Casey in the corridor now opens correctly. Players now receive the Coffee World Mug Talisman in The Final Chapter (New Game+) instead of repeating the Talisman Hammer. Fixed the camera view on the opened Cult stashes, so the text on the cover now It's understandable.Additional editing for Cynthia's background to be absent if the player exits the diorama too quickly at the Nursing Home. Fixed an issue in RE05 Old Gods where players could collect the fuse in the basement from the locked container without solving the lock screen combinations. Propane tanks no longer appear after re-loading the game to Watery. Less explosive, not fun, but a simple game. Gave Saga access to extras in the RE10 Come Home mission in the subway station. Added missing explanations for some case files in the Cabinet in Saga's Mind Place. Fixed a lot of story and Meta Case clues. Added explanations of the cases that are happening to the Cabinet Case files. Lighting a fire while hiding in a Safe Haven now appears as an action for players and collapses the Safe Haven if enemies are nearby. We have fixed the problem. and the game camera sometimes “micro jittering” when you rotate the camera in Prologue.Removing the fun. It's the beginning of the year. Explosions will no longer damage doors. Prevent players from accidentally charging a flashlight and damaging batteries while carrying it. The FBI Service pistol and Revolver now do enough damage to blow religious masks away with one shot, safely. F*ck yeah! Curtain Call. Not a very good album. Fixed curtains being closed incorrectly in the Theater Hall at times. Fixed an issue where the rainbow with two barrels was not loading correctly. Saga's phone conversations cannot be interrupted by turning the Torch on and off again. The item icon drawing has been fixed, so the icon should be easily visible now. The player can no longer run from behind the Monitoring Station in Cauldron Lake. He arranged a story where Fadeouts in Poet's Cinema Theater could be in the air or inside the theater seats. It was very confusing. We fixed, well, the problem with the ugly boot walking along Cynthia's battlefield, sir. Fixed an issue in IN05 Room 665 where items from Tim Breaker's stash could be picked up from the wall in Room 101. Fixed an issue where wolves could be killed instantly by approaching a chasm at the Radio Tower in Watery. He made up the story where the player ended up stuck in Norman's room in the Bright Falls Nursing Home. Fixed an issue where the doors to the Bright Falls Wellness Center kept opening at the wrong time. It's not bad weather yet.UI[PC] Added preview images for more image settings. Added statistics for each topic to be found Handwriting in Mind Place. UI changes and content in the Case Board area, computers, and virtual objects. Fixed month names for better display. on the save game UI.Fixed Options menu scroll position to reset when leaving Options and the home button on the controller.Audio and hapticsFixed haptics for “key events” such as firing weapons and reloading, using the Light Shift mechanism. , burning from Source Points and using a flashlight. Added audio to old computers in the Bright Falls Sheriff Station. Added sound effects when the Espresso Express hits the player. Don't try please. Coffee World is in enough trouble as it is. Cassette release has been added to Mr. Drippy.Added static TV sound to the Nursing Home TV Safe Haven area.Fixed an issue where selecting a TV tape in the Writer's Room did not trigger any sound. .Fixed an issue in RE08 Summoning where the enemy Tank's weapon played the wrong weapon sounds.Multiple fixes for Nursery Rhymes sounds.Upgraded the audio for kneeling feet.Upgraded the audio for RE08 Summoning mission on all platforms.VisualsGeneral visual polish polishes. .Fixed an issue where an enemy became partially invisible after taking heavy damage. He fixed plants that are not always affected by blasts in a cool way. The wind has arrived in Coffee World. Made the basement of the Valhalla Nursing Home airy, with lots of extra dust. Turned off the Safe Haven sign during the Scratch fight in the parking lot. Improved water protection at Elderwood Lodge. There should be no rain in the house either. Fixing the Hunting Knife being extended when Alan picked it up. Controlling rare light for other reference materials. Improved the appearance of shadows in various areas of the forest. Fixed lighting Fixed sudden color changes in Watery.Reduced glare around windows inside Suomi Hall in Watery.Reduced glare inside Elderwood Lodge in Bright Falls.Light correction in beaten areas in Watery.Watery wild shirts. animation sequence where Alan lives.Optimized animations of Saga threatening running.Fixed animations when controlling the flashlight.Fixed player interface to use weapons as expected when running after picking up items.GeneralSDR lighting settings now affect UI and 2D animations correctly. The over-brightness brightness is temporarily in the Brightness measurement menu.[PC] Now you can change the FOV (Field of view) in the UI.[PC] Fixed DLSS Frame Generation for Alt-Tab.[PC] The tension is well pressed to the most supported level.[PC] They created a warning message about not having enough memory and allowed the game to start over.[PC] Mouse button icons now correctly display the Windows start button in the UI [PC].[Xbox Series] We fixed an issue that could cause random crashes.Fixed subtitles.Performance (called Northlight flex section)[PlayStation 5] Fix your stuttering at a good slow pace.[PC] Photo customization is now… snappier.[PC] Optimized image mapping that saves up to 0.3ms in Dark Environment.[Xbox Series] Optimized settings and brightness reduction, shaving 0.3ms in high light areas.[PlayStation 5] Full UI display when there are many UI elements on the screen, such as the Inventory view, which makes the operation smoother. Codes to improve the appearance of the CPU, save up to 1ms – 2ms in areas with dense geometry. Added in RE01 Summoning saving 1ms – 1.2ms for better performance.Optimized lighting around Valhalla Nursing Home during RE05 Old Gods saving 0.3ms – 0.4ms. A good type of lighting and optimization of the fog around Watery that did not cause the download of the visuals. A little bit.