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Apex Legends 24.1 patch notes with giant adjustments to legends, guns and ranked – Dexerto

Apex Legends 24.1 patch notes with giant adjustments to legends, guns and ranked – Dexerto
March 20, 2025



The Apex Legends 24.1 mid-season replace features a new limited-time tournament, an important legend reworks and ranked changes. Take a look at the total patch notes beneath.

This replace kicks off the Beast Mode Match, which can run for 3 weeks and come with new recreation modes, limited-time cosmetics, and the Energy Sword melee weapon. There’s additionally important Skirmisher magnificence changes, weapon balancing tweaks, and an overhaul of the way ranked resets paintings.

One of the vital greatest highlights is the Energy Sword Royale LTM, the place avid gamers can to find and wield an energy-infused sword that delivers devastating melee slashes and offers defensive protection when aiming down points of interest. Moreover, the go back of Solos mode with a Respawn Token machine and a chaotic April Idiot’s LTM helps to keep the motion contemporary all over the development.Article continues after advert

Skirmisher Legends are getting a much-needed replace, with new perks that strengthen their mobility and survivability in struggle.

Regulate, specifically, has won a mini-rework, making her tactical and supreme extra flexible for staff play. In the meantime, Ranked mode introduces a tier-based reset machine, making sure a extra balanced begin to each and every break up through hanging avid gamers on the lowest department in their preceding rank as a substitute of a troublesome reset.Article continues after advert

apex battle passEAAlter is one of the Skirmisher Legends getting adjustments.

Apex Legends 24.1 replace patch notes

BALANCE UPDATES 

Gold Weapon Rotation 

P2020, Prowler PDW, Volt SMG, Devotion, G7 Scout 

Warmth Shields 

Now take injury when any a part of the dome connects with the hoop (In the past took injury when the core used to be within the ring) 

Now take ramping injury in response to how a ways away the hoop is from the core 

Dev Notes: Warmth Shields had a couple of quirks that led to a couple bizarre play patterns across the ring’s edge. Those adjustments will have to clean that out and cause them to really feel extra constant when now not absolutely engulfed through the hoop.Article continues after advert

AMMO & ATTACHMENTS 

Speeded up Guns

Accelerator Hop-Up has been got rid of from: CAR SMG, G7 Scout, Nemesis Burst AR 

Accelerator Hop-Up has been added to: P2020, Volt SMG, Wingman 

Lasers: greater laser effectiveness in any respect tiers

WEAPONS 

AR 

Nemesis Burst AR 

Price dissipate time greater to 8s (used to be 6s) 

Lengthen earlier than rate begins depleting greater to 8s (used to be 6s) 

Higher barrel effectiveness in any respect tiers 

Dev Notes: With the Nemesis dropping the Accelerator Hop-Up we would have liked to ensure that it’s nonetheless an interesting choice for avid gamers. We’re making some QoL adjustments that are meant to make it really feel a little bit smoother. 

LMG 

Devotion LMG 

Decreased the depth in first few pictures of the balk trend 

L-STAR EMG 

Got rid of Opposite Hipfire mechanic 

Dev Notes: The L-STAR has confirmed to be a powerhouse weapon that will get away with homicide at each and every engagement vary. We’re satisfied it’s seeing such a lot play, however need to be certain it doesn’t outclass the remainder of the roster. Doing away with its opposite hipfire will have to assist it really feel rather less oppressive in CQC and create some room for our SMGs to polish. Article continues after adArticle continues after advert

MARKSMAN 

30-30 Repeater 

ADS Charged shot greater to 65 (used to be 58) 

ADS Charged Headshot injury greater to 104 (used to be 93) 

Dev Notes: The 30-30’s rate shot isn’t rather as impactful as we’d like for an opener so we’re expanding its injury in order that slower extra methodical gameplay feels rewarding and value spending the time on. 

G7 Scout 

Injury greater to 36 (used to be 35) 

Headshot injury greater to 58 (used to be 56) 

Moderately greater fireplace fee 

Dev Notes: The Scout is getting an adjustment as much as atone for dropping the Accelerator Hop-Up. 

PISTOL 

P2020 

Normalized laser effectiveness to different guns 

Dev Notes: The P2020 had worse-than-average scaling with the lasers as the bottom hipfire used to be higher than its friends. We’ve made up our minds to take away this and lean tougher into its hipfire accuracy being part of its identification. Article continues after advert

Wingman 

Not takes Spice up Loader Hop-Up 

SHOTGUN 

EVA-8 

SMG 

Alternator SMG 

Higher magazine measurement throughout all tiers

Base: 20 (used to be 19) 

White: 24 (used to be 23) 

Blue: 27 (used to be 26) 

Crimson/Gold: 29 (used to be 28) 

C.A.R. SMG 

Higher magazine measurement throughout all tiers

Base: 20 (used to be 19) 

White: 23 (used to be 22) 

Blue: 25 (used to be 24) 

Crimson/Gold: 28 (used to be 27) 

R-99 SMG 

Higher magazine measurement throughout all tiers

Base: 18 (used to be 17) 

White: 21 (used to be 20) 

Blue: 24 (used to be 23) 

Crimson/Gold: 27 (used to be 26) 

Volt SMG 

Higher magazine measurement throughout all tiers

Base: 20 (used to be 19) 

White: 22 (used to be 21) 

Blue: 24 (used to be 23) 

Crimson/Gold: 27 (used to be 26) 

Dev Notes: We’re taking a go at maximum of our SMGs ammo capability to cause them to a little bit extra lenient when difficult our extra bursty shotguns and constant LMGs. We’re hoping a little bit extra ammo within the magazine can assist shut out the ones tight engagements earlier than being pressured right into a reload. Article continues after advert

LEGENDS 

Skirmisher Perks 

Trailblazer: obtain a velocity spice up when sprinting against an best friend Skirmisher

Allies should be a minimum of 20m away to obtain this bonus 

Charged Knock: Skirmishers achieve an additional skill rate and 50 HP regen on knock

Additional rate lasts for 30s or till used 

Additional rate applies to the Tac of all Skirmisher Legends (excluding Octane)

Octane good points an extra Final Price as a substitute 

HP regen will first heal well being then shields if appropriate 

HP regen will also be interrupted through injury 

Dev Be aware: Many Skirmisher Legends are widely recognized for the usage of their mobility to steer the rate right into a struggle (or rotate early in search of one and depart their allies at the back of). With this in thoughts, we would have liked to offer Skirmishers an opportunity to show that inherent nature into squad software and make allowance their allies to stay alongside of their top mobility playstyle so as to stay the squad in combination. Article continues after advert

With the Charged Knock perk, Skirmishers can be at liberty to be extra competitive with their skills—understanding that in the event that they carry out, they’ll have the ability to earn that loose rate to briefly break out or keep within the struggle longer. Our hope is that Skirmishers are extra assured diving right into a struggle and staying alive in the event that they do neatly, and their squad is much more likely to be shut at the back of in the event that they don’t. 

Ash 

Void Breach: Ult Cooldown greater to 2min 30s (used to be 2min) 

Dev Be aware: The Skirmisher magnificence perk adjustments will have to rival a lot of Ash’s dominance, however we’re easing off at the Ash drive valve with a minor Ult adjustment to make the ones double lengthy section tears relatively much less not unusual. Article continues after adArticle continues after advert

Regulate 

Void Passage

Now has two fees 

Most portal intensity greater to 30m (used to be 20m) 

Cooldown diminished to 20s (used to be 30s, Tac Cooldown+ improve built-in into base package) 

Well being Bars proven on enemies after going thru your individual Void Passage (Void Imaginative and prescient improve built-in into base package) 

Most duration of Void Siphon (interactable rope with tactical portals) constituted of ceilings greater to 45m (used to be 30m)

Additionally now created when hanging unreachable portals on partitions with a most duration of 20m 

Placement preview now presentations the place a Void Siphon will probably be created, if there will probably be one 

Void Passage in short highlights enemies at the different facet straight away after placement 

Void Nexus

Now reusable with each and every participant having their very own 30s cooldown 

Two will also be energetic on the earth on the identical time (built-in a part of Multidimensional improve into base package) 

Engage at once with a Void Nexus to ‘summon’ your knocked allies, and summoned allies can transfer and use their knockdown defend 

Ult is another way now not interactable from a brief distance, making it more uncomplicated to restore a squadmate with out by accident triggering the Void Nexus 

Present from the Rift: can now take hold of Banners when the usage of passive on a squadmate’s Loss of life Field 

Upgrades: Degree 2

Ringmaster: got rid of 

Void Imaginative and prescient: got rid of 

NEW “Pals”: achieve all beef up perks (get entry to Improve Packing containers, quicker revives with well being regen, achieve MRB with Banners (works with Present from the Rift)) 

NEW Eye to Some other Global: achieve all Recon Perks (get entry to Recon Beacons, achieve danger imaginative and prescient when ADSing) 

Upgrades: Degree 3

Multidimensional: got rid of 

Tactical Cooldown+: got rid of 

NEW Void Breacher: the usage of a pleasant Void Passage grants transfer velocity and progressed reloads 

NEW Staring into the Void: Void Passage scan length +15s for Regulate (lasts length of the Void Passage)

Be aware: scan calls for line of sight to enemy from the portal go out and to the portal front for Regulate 

Dev Be aware: We’ve all the time cherished Regulate’s playmaking doable, however the restricted software of her package in some eventualities made her a difficult select. Via including an extra Tac rate, the enhanced wall-based Void Siphon, and new Degree 3 Upgrades, we’re giving Regulate’s Tac extra playmaking doable throughout a much wider vary of eventualities. Moreover, her Upgrades now let you construct Regulate into both what your squad wishes or what most nearly fits your playstyle. Wish to play strategically? Take the extra Recon taste upgrades to make performs round or hunt your enemies. Wish to supply a rock forged back-line in your squad? Take the extra Improve taste improve and produce other people again from the edge of removing—which fits extraordinarily neatly with the brand new Final transform. Article continues after advert

The adjustments to the Void Nexus goal to cut back the friction across the skill. With the ability to re-use the Ult permits your squad not to handiest use it in case of emergencies, however anytime it may well be high quality. And permitting Regulate to recall her allies manually guarantees that she will be able to nonetheless assist those that would possibly not absolutely perceive her package and protected some take hold of revives. Article continues after advert

Pathfinder 

Upgrades: Degree 3

Loss of life Grapple: got rid of 

NEW Grapple Cooldown+: lower Tac Cooldown through 10s 

Dev Be aware: With the Skirmisher Magnificence perk, Pathfinder’s Loss of life Grapple Improve necessary to get replaced, so we’ve added a easy cooldown relief…for now. Article continues after advert

Horizon 

Upgrades: Degree 2

Giant Bang: Got rid of 

Battpack: Got rid of 

Tac Cooldown: moved to Degree 2 

Ult Cooldown: moved to Degree 2 

Upgrades: Degree 3

NEW Conservation of Power: Spacewalk grants 25HP defend regen on cushy landings 

NEW Struggle Reserve: get entry to Attack Packing containers, lift further ammo according to stack, and further grenade slots 

Dev Be aware: Horizon’s maintained a sexy robust place regardless of her moderately downplayed upgrades. Those contemporary changes will have to permit for some early enhancements after which a decision for avid gamers: play into her squirrelly break out antics off her passive or lean into a few of her struggle potency and the ones grenade combinations along with her Ult. 

Wraith 

Unique 3P run animation has returned 

Into the Void

Cooldown diminished to 20s (used to be 25s) 

Tac activation time diminished to 0.8s (used to be 1.25s) 

Can now go out from the void at any time through urgent Assault or Tactical buttons 

Dimensional Rift

Cooldown diminished to 2min 30s (used to be 3min) 

Now ramps as much as max velocity a lot quicker when the usage of Ult 

Upgrades: Degree 2

Ult Cooldown: now reduces to 1min 30s (used to be 2min) 

Upgrades Degree 3

Speedy Section: now decreases Tac activation through 30% (used to be 20%)

This reduces the activation time to 0.5s (used to be 1.0s) 

Tac Cooldown: now reduces to 15s (used to be 20s) 

Dev Be aware: Wraith is getting plenty of changes to go back her nearer to her unique shape. Her accelerated activation permits her to be each extra reactive and competitive along with her Tac—particularly when paired with the brand new Skirmisher perk. We needed her to say extra keep an eye on over when she exits section to get her again into the struggle quicker, which is why Wraith can now keep an eye on when she exits the Void. The Ult changes goal to permit her extra energetic get entry to to her rotation doable and, along the velocity ramp, it’ll make it more uncomplicated than ever to arrange a portal rotation for her squad. Additionally, the run is again. Revel in.Article continues after adArticle continues after advert

Revenant 

Murderer’s Intuition: allies now see the the low well being monitoring marker like Revenant 

Shadow Pounce 

Activation time diminished through ~30% 

Cooldown diminished to 20s (used to be 25s) 

Cast Shadows: Ult Protect HP greater through 25 

Upgrades Degree 2

Homicide Gadget: got rid of 

NEW Take a look at To Cover: doubles the length of the passive mark when getting enemies to low well being 

Upgrades Degree 3

Grim Leaper: got rid of 

NEW Agile Murderer: reduces Shadow Pounce activation time and rate time through part 

Tac Cooldown: now reduces to 15s (used to be 20s) 

Dev Be aware: Revenant’s fallen considerably from his reign of dominance, so we have been taking a look to reinvigorate him in a couple of tactics with this Skirmisher break up. His raid-boss Ult has been much less potent with the regen construction and we would have liked to offer him extra power again into the preliminary activation of his Ult, particularly amidst the brand new TTK this season (we’ll keep watch over this even though). On the other hand, his Shadow Pounce had an extended cooldown and required an important quantity of windup to make use of, so it used to be incessantly stored for the fitting second to disengage quite than to close-in aggressively. We’ve diminished this wind-up time each through default and in the course of the Improve to permit him to really feel extra loose to make use of it to interact and protected the ones knocks to make the most of the brand new magnificence perk. Fly, loss of life kitty, fly! Article continues after advert

Loba 

Get away Artist: diminished shields regenerated to twenty-five (used to be 50) 

MAPS 

Pubs 

E-District 

King’s Canyon 

Typhoon Level 

Ranked 

E-District 

King’s Canyon 

Typhoon Level 

Mixtape (March 25-Would possibly 5, 2025) Article continues after advert

Regulate: Barometer, Caustic, Labs, Manufacturing Backyard 

Gun Run: Wattson, Estates, Cranium The city, Fragment 

TDM: Cranium The city, Fragment, Zeus Station, Estates 

MODES 

Pubs: Trios & Duos (March 25-Would possibly 5, 2025) 

Pubs LTM: Energy Sword Trios (March 25-April 14, 2025) 

A brand new Pub Trios Match mode that incorporates the Energy Sword! 

Energy Sword spawns originally of a fit and as soon as according to spherical 

Energy Sword

Match Melee Weapon 

Robust and speedy shut vary assaults 

Longer vary protection being able to release calories slashes with ADS 

Supplies defensive protection through soaking up incoming injury with ADS 

Can produce an calories blast that hinders within sight enemy avid gamers and buffs within sight allies 

LTM: April Fools(April 1-April 7, 2025) 

In collaboration with Author Commissioner: Apryze 

A remixed April Fools mode returns! 

LTM: Solos (April 8-April 14, 2025) 

In collaboration with Author Commissioner: Apryze 

Solos returns with some twists!

Now options 30 participant fits 

Techniques’ stability and Ring timings were adjusted accordingly 

Respawn Token

All avid gamers get started the fit with 1 Respawn Token, permitting them to redeploy after loss of life 

Past due within the fit, respawning will probably be disabled and avid gamers with a Respawn Token are awarded a considerable amount of EVO 

In contrast to Redemption Trios, the Respawn Token isn’t present in loot and isn’t a Survival merchandise 

Arsenals and Kitted Guns

Arsenals will improve the weapon through 1 tier till Crimson, and Gold improve is to be had as soon as Loot Bin reset has prompted 

If a better tier scope is supplied on a decrease tiered weapon, the improve will keep the customized scope variety 

If no scope is supplied, the improve will grant the scope of the following improve 

RANKED 

Scoring Replace

Kill Cap: Kills, Assists and Participations after the eighth will probably be value 50% (used to be sixth) 

NEW Cut up Reset Rule 

Introducing the brand new Tier-based Cut up Reset rule: each and every break up machine will reset avid gamers to the bottom department in their ultimate break up rank tier: 

There will probably be no RP reset from Rookie IV to Rookie I, avid gamers will stay the RP they have got from the ultimate break up 

Bronze IV to I resets to Bronze IV 1000 RP 

Silver IV to I resets to Silver IV 3250 RP (with +250 demotion coverage) 

Gold IV to I resets to Gold IV 5750 RP (with +250 demotion coverage) 

Platinum IV to I resets to Platinum IV 8750 RP (with +250 demotion coverage) 

Diamond IV and III resets to Platinum III 9250 RP 

Diamond II and I resets to Platinum II 10000 RP 

Grasp and above resets to Platinum I 11000 RP 

Dev Be aware: To foster fairer pageant and scale back mismatches, we’re changing the normal laborious reset with a brand new Tier-based Cut up Reset rule. On the finish of each and every break up, your efficiency will decide your tier and your ranking will probably be reset to the minimal threshold of that tier as a substitute of a uniform baseline. This implies you’ll get started the brand new break up with different avid gamers at a identical ability degree, holding your growth whilst making sure a extra balanced aggressive surroundings. Article continues after advert

BUG FIXES 

Mounted a subject matter the place Rank Tier information would default to Rookie if it didn’t load in time. Unloaded Rank Tier information will now show as it should be. 

Positive Loot Packing containers as soon as once more replenish correctly after bin reset 

Mounted uncommon server crash 

Mounted an exploit that will permit cheaters to crash the server 

Opened prolonged provide boxes will not display an icon after a Legend Improve 

Peacekeeper will not every now and then fireplace two pictures directly whilst sliding 

Spider Den loot now displays present loot pool 

Tridents will not be despatched flying when boarded 

Arsenals 

Ensured Arsenal improve VFX presentations on each Akimbo guns 

Arsenals will now supply proper quantity of ammo after Loot Packing containers & Arsenals reset 

Averted uncommon trojan horse the place Evo Harvesters spawn within Arsenals 

Rebinding keys not prevents the usage of the “Spotlight Arsenals” map button 

Upgrading a charged Sentinel or Rampage not gets rid of the weapon rate 

Restored proper weapon animation whilst upgrading at an Arsenal 

LEGENDS 

Crypto: EMP VFX now fits the space you might want to get hit at 

Lifeline: now revives at Improve magnificence speeds when silenced and is in a position to deploy D.O.C. to restore 

Newcastle: can as soon as once more transfer his cell defend whilst downed 

QUALITY OF LIFE 

Stepped forward consistency when interacting with bleeding out squadmate close to small doorways 

Pinging from a Zipline now gained’t ping the Zipline itself 

Legend Improve steered will not disappear when taking injury through the hoop. All different injury sorts proceed to shut the steered. 

AUDIO 

Decreased audible distance of continual sound on Ballistic whilst Ult is energetic (pleasant diminished greater than enemy) 

Decreased quantity of:

Regulate’s energetic Void Nexus idling 

Ash’s Snare continual sound for self and squad 

Catalyst’s Tac and Ult, additionally diminished Barricade quantity and audible distance for self and squad 

Caustic fuel cloud continual sound (preliminary burst unchanged) 

Mad Maggie’s Wrecking Ball velocity burst continual sound 

Continual smoke for Bangalore Tac (preliminary burst unchanged) 

Decreased quantity and audible distance of:

Ballistic’s Whistler continual sound for self and squad 

Mad Maggie’s Rebellion Drill continual sound 

Slight quantity relief of:

Bangalore Ult rocket affects and explosions at distances more than pose a danger 

Crypto drone relative to FOV to assist with figuring out location 

Seer Showcase middle emitter when now not in participant FOV to assist with figuring out location 

GRAPHICS 

This patch gets rid of the choice for DirectX 11. We mentioned this resolution and when compared efficiency between DX11 and DX12 throughout all of the playerbase on this Dev Replace. For extra readability, DX11 used to be launched in 2009 and because of this it does now not have lots of the functions shared through DX12 and consoles, together with previous-gen consoles. Holding DX11 increasingly more calls for keeping up two variations of the rendering engine: one just for DX11 and a 2d shared through each and every different platform. Whilst proceeding to beef up DX11 permits older GPUs to proceed to play the sport, it additionally slows down the improvement of our rendering engine significantly resulting in fewer efficiency and graphical enhancements through the years. Article continues after adArticle continues after advert

DirectX 12 is supported through GPUs beginning with the AMD Radeon HD 7790 and the Nvidia GTX 960. In Seasons 23 and 24, roughly 1 out of 1000 Apex avid gamers have been taking part in on GPUs older than that at any given time. Quite than break up our efforts, we made up our minds to concentrate on making improvements to the engine for the 99.9% of avid gamers who could make use of it. 

This patch additionally comprises plenty of enhancements for DX12: 

Added a CVar lobby_max_fps: can be utilized to modify the FPS cap within the foyer and menus. This nonetheless defaults to 60 to cut back CPU and GPU utilization, however will also be greater for avid gamers preferring smoother body charges. Atmosphere +lobby_max_fps 0 will take away the foyer cap, and the foyer could have the similar FPS cap as the remainder of the sport. 

Added a release argument, -no_render_on_input_thread: prevents multithreaded rendering from the usage of the similar CPU core as enter processing. For avid gamers with a top collection of CPU cores (min. 6), this will enhance the stableness of body charges and enter lag, particularly if they have got a top polling fee mouse or controller. For different avid gamers, this feature may aggravate rendering efficiency. 

Added a release argument +mat_no_stretching 1: prevents all solution stretching and can all the time letterbox or pillarbox your track to the sport’s solution. Avid gamers will have to remember that sure side ratios with this atmosphere can spoil UI components within the recreation, however this capability remains to be helpful for some avid gamers to duplicate their DX11 setup with customized resolutions. 

“Clamp Mouse Cursor to Recreation Window” choice will now clamp the cursor to the realm within letterboxing or pillarboxing. Ex. when the sport is administered the usage of a 16:9 solution on an ultrawide show. This will also be disabled with the release argument +clip_mouse_to_letterbox 0. 

Mounted +mat_wide_pillarbox 0 release argument that can be utilized to allow stretching when operating an ultrawide show 

Mounted some insects with VSync habits in DX12 which resulted in relatively extra volatile body charges when the usage of Triple-Buffering or a decrease framerate restrict when the usage of Adaptive V-Sync 

Considerably progressed body fee balance with texture streaming, particularly when Texture Streaming Price range is ready to Very Low. (Dev Be aware: Whilst a decrease texture streaming funds reduces VRAM utilization, it may additionally harm efficiency as a result of textures want to be loaded and unloaded from the GPU extra ceaselessly. “None” is the quickest choice for efficiency, however the second one quickest choice is in all probability the default atmosphere in your GPU.) 

Moderately progressed body fee balance when the usage of Nvidia Reflex or AMD Anti-Lag 2 together with top polling fee mice or controllers and capped FPS 

We additionally need to point out a recognized factor with DX12. Lower than 1% of PC avid gamers are experiencing extra not unusual GPU crashes (DXGI mistakes or infrequently a crash and not using a error) on Nvidia GPUs, usually each and every 1-2 hours of play. When you’re this kind of affected avid gamers, please see our Trello put up for conceivable workarounds as we proceed to research.Article continues after advert

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