Today: Nov 18, 2024

Mortal Kombat 1 October replace patch notes launched

Mortal Kombat 1 October replace patch notes launched
October 25, 2023







Mortal Kombat 1 October replace patch notes launched










Mortal Kombat 1 simply were given hit with its biggest replace to this point the day gone by, however we did not know what all used to be contained inside it.








That is all modified now, on the other hand, as Warner Bros. has now launched the entire listing of patch notes for MK1’s large October replace.







Each personality seems to have won adjustments within the new replace even supposing nearly all of them seem to be trojan horse fixes and minor changes.

There is additionally a protracted listing of basic adjustments that have an effect on with regards to each side of the sport together with confidently and after all solving all transfer listing mistakes.


After which there is in fact the nerfs / adjustments made to the Kameos as neatly like Cyrax and Kung Lao specifically regardless that all the assists appear to have been touched up too.

The replace is simplest indexed as being to be had for PlayStation and Xbox customers, so PC and Nintendo Transfer homeowners could also be ready a bit of longer to obtain the patch as neatly.


You’ll be able to take a look at the entire listing of patch notes for MK1 beneath, which may also be discovered at the professional site.

Basic Gameplay Changes



• Transfer listing corrections

• Localization fixes

• AI changes & enhancements

• Enhancements to Display Reader capability

• Added Halloween Finisher, which is to be had within the Top rate Retailer

• Added Halloween Variant to Cage Mansion Area, to be had totally free to all gamers

• Wu Shi Academy Area Night Variant, Koncept Artwork, & Tune can now be unlocked by way of gamers

• Shrine can now be activated straight away after receiving a praise

• Fastened circumstances the place the yellow notification for New Pieces would now not transparent

• Fastened factor that from time to time reasons gamers not to have get right of entry to to DLC whilst Offline

• Adjusted digital camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photograph Mode

• Fastened state of affairs in Kameo Kustomize the place randomizing Kameo Palettes would now not save new atmosphere

• Fastened miscellaneous instances of visible results in Kustomize disappearing too temporarily

• Added talent to Tag Strikes to the display all the way through play from the Transfer Record

• Transfer Record now returns to remaining tab used & recalls if Complex View is toggled

• Fastened a physics factor more likely to happen when pausing at a definite timing in Instructional Mode

• Instructional Mode textual content changes & corrections

• Got rid of issue variety from Unending Tower in Klassic Towers

• Added On-line Leaderboards to Klassic Towers

• Added Voice Chat Choices to Mute Your self & Mute Different Avid gamers to Major Menu Audio Choices & On-line Pause Menu

• In-game Ping / Connection Indicator can now be enabled in On-line Choices

• Added Without end King Mode to On-line KOTH

• Fastened visible problems going on after some brutalities had been carried out

• Fastened visible problems that from time to time took place when a Quitality took place within the air

• Fastened a subject matter that would bring to an end some intro conflict discussion early

• Adjusted remaining hit animation when defeating your opponent with a leaping assault

• Greater default combo injury scaling on sweep & rapid knockdown reactions

• Announcer will now say the Area title after a Random Area is chosen

• Fastened a number of scenarios the place facial animations would get caught in a single pose for a longer time period

• Fastened a number of problems that would happen when defeating an staying power opponent

• Fastened a number of visible problems in Take a look at Your Would possibly

• Fastened a number of visible problems that would happen all the way through victory cinematics

• Fastened an extraordinary factor which might purpose Participant Choose to turn into unresponsive if each gamers enter a selected series

• Repair for a number of brutalities inflicting the sport to turn into unresponsive below sure uncommon prerequisites

• Fastened state of affairs during which the Kameo may just impede view of the primary personality all the way through the Deadly Blow cinematic

• Fastened an extraordinary factor which might purpose Deadly Blows on hit to in brief lose invulnerability earlier than the cinematic starts

• Fastened factor with Kameo Summons getting into from the flawed facet when referred to as close to the nook all the way through explicit scenarios

• Got rid of the power to accomplish a reversal with out letting move of block

• Got rid of a window the place Ambush Assaults could be achieved all the way through the remaining 3 frames of block stun

• Fastened factor that after urgent Kameo enter button on the similar precise timing as an assault button reasons one of the most inputs to be neglected

• Fastened factor with some cancels the usage of Enhanced specials now not executing correctly when used at explicit timing with a Kameo Ambush

• Deadly Blows now use the proper diminished combo injury scaling

• Fastened factor with sure Kameo assaults when utilized in a combo would save you brutalities

• Fastened explicit scenarios the place the nature appearing Breaker would immediately get well

• Fastened factor which might purpose more than one enter Kameo strikes fighting the primary personality from appearing a unique cancel

• Flawless Block now additionally reduces Tremendous Meter received from blocked assaults in addition to block injury

• Fastened factor with a number of Kameo Projectiles that would purpose the opponent to stand the flawed course when hit

• Fastened sure Kameo assaults nonetheless in a position to be carried out whilst the Kameo is in a knocked out / cooldown state

Observe Mode


• Fastened adjustments to Kontrols now not running as it should be when the usage of playback recording

• Block Kind now seems when Harm Textual content is On if the assault does 0 injury

• Fastened uncommon factor that would purpose the AI to do Getup/Reversals even if set to off

• Fastened factor with Auto Block now not functioning if Breaker Mode is ready to On

• Fastened UI factor that would purpose Kustom Dummy settings not to replace after the usage of a Playback Recording

• Soar Motion Mode now instantly jumps after restoration has ended from being hit

Invasions


• Fastened some digital camera positioning problems

• Adjusted Armor on some commonplace enemies

• Tremendous Armor not reduces injury

• Diminished the risk for Ambushes to cause

• Avid gamers can now toggle to a sooner navigation pace by way of urgent R3

• Talismans now have 1 hit of Armor diminished diminished startup & restoration

• Fastened a subject matter all the way through kombat which might purpose assaults not to hit when suffering from Magic Air of mystery Modifier

• Fastened a number of lingering visible impact problems all the way through kombat

• Adjusted rotation of Hourly, Day-to-day, & Weekly Towers within the Gateway Mesa

• Fastened a UI factor with stats inflicting them not to correctly show if larger above 254 issues

• Fastened a UI factor which might now not as it should be show the choice of Ornate Keys to be had when opening a Locked Chest

• Avid gamers can now use a Talisman whilst morphed into opponent as Shang Tsung

• Fastened factor which from time to time allowed brutalities to be carried out in staying power modes, inflicting fallacious animations to happen

• Elemental Armor is now in accordance with choice of hits as an alternative of wear (resisted injury does not depend as successful, efficient injury shatters it).

Tale Mode


• Fastened a number of cutscene transition digital camera problems

• Fastened visible and audio problems with a number of Timeline Invaders all the way through Bankruptcy 15

• Ninja Mime Timeline Invader will not communicate





• Hovering Demon (Against + Entrance Kick) can not be 2in1 cancelled when Up Blocked

• Fastened visible factor that might purpose the opponent to have an fallacious animation after being hit by way of Spirit Slice and now not inputting any movements for a time period



• Stab Stab has larger combo injury scaling when hit out of synced animation

• Chop Chop has larger combo injury scaling when hit out of synced animation

• Adjusted Sufferer Areas when stand blocking off & Up Blocking off

• Fastened a number of problems with Bleeding Foot (Again + Entrance Kick) which might purpose him to move out of doors obstacles of the Area, transfer to surprising places when it’s interrupted, and inflicting characters to go via with assaults



• Fastened factor that would purpose Awl to turn into completely inactive if he loses a spherical whilst appearing Awl Quake or Awl Recall

• Fastened factor that would purpose Awl to turn into completely inactive if his opponent makes use of Shujinko’s Kopy Kat whilst it’s planted from Energy Strike

• Fastened factor which used to be inflicting all particular strikes to do much less block injury than anticipated

• Fastened visible results factor all the way through Deadly Blow startup




• Shattered Sands (Entrance Punch, Again Punch, Again Punch, Entrance Punch + Entrance Kick) has larger combo injury scaling when hit out of synced animation

• Historical past Lesson has larger combo injury scaling when hit out of synced animation

• Interrupting Historical past Lesson now reasons combo injury scaling to be implemented

• Fastened factor with Redo which might purpose it to not rewind Geras to his marked location when he’s hit after sure assaults

• Fastened factor that allowed Geras to dam all the way through the restoration of Redo in sure scenarios

• Fastened inconsistency with course of hit reactions when Geras and Time Clone are on reverse aspects of the opponent all the way through Double Time

• Fastened visible factor when Geras is defeated whilst the usage of Redo

• Fastened factor with sparkling eye colour now not converting in accordance with decided on Palette

• AI will now execute Time Klone assaults whilst Double Time is lively



• Blood Bathtub has larger combo injury scaling when hit out of synced animation

• Interrupting Skab Stab now reasons combo injury scaling to be implemented

• Fastened factor with Corpse Taunt which might permit the opponent to dam follow-up assaults in sure instances

• Corpse Taunt hit response will not execute if hitting the opponent whilst they’re below the results of Time Prevent

• Fastened a number of Finish of Spherical taunt visible problems





• Fastened factor with Display Off that would purpose Down + Again Punch assaults from some characters to get well excessively gradual

• Fastened repeating sound impact factor when Johnny Cage is chosen as both personality all the way through Fatality Observe



• Enhanced Religious Alignment used whilst Shujinko Mimic ancestor is lively not permits two Ancestors to be lively on the similar time

• Fastened visible factor with Kenshi’s sword now not performing as your Kustomized sword all the way through Ancestral Help

• Fastened lingering visible factor with some Finish of Spherical name callings

• Adjusted audio all the way through Higher Gash (Soar + Again Punch)

• Fastened Kameo UI flickering when Kameo Gauge is ready to Replenish in Observe Mode whilst Ancestor is lively




• Fancy Strike (Again + 1) hit response adjusted and now has sure hit benefit

• Prime Heel (Entrance Kick) hit response adjusted and now has sure hit benefit



• Hat Toss hit response adjusted and now has sure hit benefit when achieved up shut

• Downward Slice (Against + Again Punch) not has 10 extra frames of blockstun if Flawless Blocked in comparison to Common Block

• Fairly Greater combo injury scaling after Enhanced Shaolin Shimmy



• Fastened lingering visible results when Pankration Champion (Again Kick, Entrance Kick, Entrance Punch, Again Punch) is interrupted

• Fastened visible results flickering on the finish of her victory display



• Ballerenal Failure (Again Punch, Entrance Punch, Entrance Punch + Entrance Kick) has larger combo injury scaling when hit out of synced animation

• Enhanced Roll has larger combo injury scaling when hit out of synced animation

• Fastened lingering visible results after Roll is punished on block

• Fastened fallacious loss of life animation if a grounded opponent is defeated by way of The Proper Sais (Again Punch, Entrance Punch)

• Fastened masks clipping problems on a number of Palettes




• Blood Sacrifice now does 5 injury (down from 50)

• Fastened factor which used to be inflicting all particular strikes to do fairly much less block injury than anticipated

• Fastened factor that used to be inflicting Enhanced Air Sprint for use as an alternative of Air Sprint if hit by way of a Breaker or finishing a combo below sure instances

• Adjusted audio all the way through Fast Style



• Lightning Moves (Again + Again Punch) has larger combo injury scaling when hit out of synced animation

• Shocker has larger combo injury scaling when hit out of synced animation

• Greater combo injury scaling on Enhanced Shocker

• Electrical Fly has larger combo injury scaling when hit out of synced animation

• Double Take (Soar + Entrance Punch, Entrance Kick, Again Kick) hit response adjusted

• He Can Slap (Soar + Again Punch, Entrance Punch, Again Punch) hit response adjusted

• Whirlwind (Soar + Again Punch, Again Punch, Again Kick) injury and hit response adjusted






• Water Dragon (Soar + Entrance Punch, Again Kick, Again Punch) hit response adjusted

• Rain God hit response adjusted

• Fastened Overkast (Soar + Again Punch, Again Kick) & Drownpour (Soar + Again Punch, Again Kick, Entrance Kick) now not permitting Kameo Ambushes or particular cancels to be carried out

• Drizzle (Soar + Again Punch) is now prone to Up Block

• Fastened factor with Up Glide from time to time hitting in the back of Rain & can not from time to time purpose a lingering hitbox when interrupted with explicit timing

• Fastened Rain God, Historic Lure, Geyser & Enhanced Geyser now not exhibiting Punish when hit all the way through restoration frames

• Fastened uncommon audio factor that would purpose the opponent’s sound results to be distorted for a short while if Rain’s Throw is interrupted



• Savage Siege (Again Kick, Entrance Kick) hit response adjusted

• Interrupting Light Rider now reasons combo injury scaling to be implemented

• Fastened factor with Complete Go (Soar + Again Punch) into Busted Knuckles (Entrance Punch) inflicting Instantly Punch (Again Punch) to execute as an alternative

• Fastened uncommon factor that would purpose the AI to get caught eternally leaping if Deadly Blow misses




• Tipping The Scales (Soar + Entrance Punch, Again Punch) hit response adjusted

• Demise Roll has larger combo injury scaling when hit out of synced animation

• Enhanced Invisibility now reasons Reptile to turn into more difficult to look sooner than Invisibility

• Fastened factor which might save you fatality strive if remaining spherical is received by way of hitting a grounded opponent with Drive Ball

• Fastened fallacious blood colour performing when hit by way of sure assaults and brutalities



• Burning Fist (Soar + Entrance Punch, Again Punch) hit response adjusted

• Krushing Kunai (Soar + Entrance Punch, Entrance Kick) hit response adjusted

• Fastened factor with rope disappearing if hit by way of a freeze response all the way through quite a lot of assaults


• Fastened state of affairs the place Levitate used more than one occasions in a combo may just lead into an assault changing into unblockable

• Fastened visible factor when Deadly Blow hits the opponent with regards to the nook

• Fastened lacking visible results on Brutality Victory pose

• Adjusted audio all the way through Encourage & Enhanced Encourage




• Primary Headaches (Soar + Entrance Punch, Again Punch, Again Punch) hit response adjusted

• Festering Wounds (Soar + Again Punch, Again Punch) hit response adjusted

• Injection has larger combo injury scaling when hit out of synced animation

• Flooring Cranium & (Air) Down Cranium particular strikes construct much less Tremendous Meter on hit

• Invisibility strikes used all the way through Shape Stealer will not from time to time save you Shang Tsung from returning to his base shape

• The Klassic (Down + Again Punch) brutality can now be carried out when morphed into opponent

• Fastened face animations from time to time now not running as supposed when morphing into opponent

• Fastened scenarios the place fallacious animation when Previous Shape Shang Tsung is defeated by way of a Brutality

• Fastened AI getting caught in scenarios the place they keep in Previous Shape or Younger Shape for the remainder of the fit



• Smoke Bomb not ignores combo injury scaling on remaining hit

• Soar Assaults after Enhanced Smoke-Port not have further restoration every so often

• Fastened uncommon visible factor when doing particular cancels which might purpose blood results to transport inconsistently

• Fastened uncommon visible factor with Smoke Bomb the place Smoke in brief seems once more after disappearing



• Ice Klone will not disappear when teleported by way of his personal Kameo

• Fastened factor which might from time to time purpose Kameo Wakeup or Kameo Reversal invulnerability visible impact not to seem

• Fastened visible problems when hitting Kameos with Fatal Vapors



• Piety (Entrance Punch, Again Punch, Again Punch) has fairly larger vary, has 2 extra lively frames, recovers 2 frames sooner on omit, and has a special hit response when hitting an airborne opponent

• (Air) Heavenly Hand has larger hitbox when utilized in a combo, and hit response modified when hitting an airborne opponent

• Introduced Low (Entrance Kick, Entrance Punch + Entrance Kick) has larger combo injury scaling when hit out of synced animation

• Message From Above (Again + Again Punch, Entrance Kick) is now prone to Up Block

• Fastened factor that would from time to time purpose Spinning Splits Kick to go via combatants

• Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are not throw immune all the way through some restoration frames

• Fastened In quest of Steerage, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand now not exhibiting Punish when hit all the way through restoration frames

• Fastened visible problems with Divine Coverage whilst below the results of Sub-0 (Kameo)’s Arctic Armor

• Fastened lingering visible impact problems that would from time to time happen after In quest of Steerage



• Adjusted combo injury scaling on Kopter Chopper & Horizontal Kopter Chopper

• Cancelling Kopter Chopper into Horizontal Kopter Chopper now prices 50% Kameo Gauge

• Fairly sooner Kameo Gauge recharge pace after Horizontal Kopter Chopper

• Kopter Chopper & Horizontal Kopter Chopper will not from time to time purpose the flawed response dealing with course on hit

• Fastened digital camera problems when the usage of Kopter Chopper all the way through some characters Throws




• Not lingers round if the spherical ends whilst he’s ready to accomplish Devour Dust

• Fastened clipping problems all the way through ahead throw on some Arenas



• Fastened factor that would purpose Ice Karpet to transport the opponent prime within the air if they’re hit with regards to the bottom in sure instances



• Greater recharge prolong of Carry the Roof when used greater than as soon as in the similar combo



• Fairly Greater recharge prolong of Again Breaker when used greater than as soon as in the similar combo



• Fairly Greater recharge prolong of Knife Toss when used greater than as soon as in the similar combo



• Adjusted the recharge charge of Buzz Noticed

• Buzz Noticed will not from time to time purpose the flawed response dealing with course on hit

• Spin not has fallacious hit response when achieved as a reversal

• Fastened state of affairs the place Away We Move used to be used three times in a combo it would result in an assault changing into unblockable



• Fastened factor with Motaro may just nonetheless be interacted by way of the opponent in the event that they soar over Tail Shot

• Punish message now seems if personality is hit all the way through the restoration of Fee! Deadly Blow

• Fastened state of affairs the place if Centurian Warp used to be used three times in a combo it would result in an assault changing into unblockable



• Greater recharge prolong of Kia’s Blades when used greater than as soon as in the similar combo

• Fastened factor permitting opponent to realize Tremendous Meter whilst being hit by way of Jataaka’s Kurse

• Fastened lengthy prolong that would from time to time happen after Sareena plays her Finish of Spherical Taunt



• Greater recharge prolong of Fireplace Breath when used greater than as soon as in the similar combo



• Greater recharge prolong of Up Rocket & Homing Rocket when used greater than as soon as in the similar combo

• Fastened Uncommon visible problems all the way through Deadly Blow



• Fairly larger recharge prolong of Sq. Wave & Leg Grasp when used greater than as soon as in the similar combo




• Greater recharge prolong of Low Grenade Toss & Prime Grenade Toss when used greater than as soon as in the similar combo

• Low Grenade Toss & Prime Grenade Toss will not from time to time purpose the flawed response dealing with course on hit



• Kopy Kat Ice Slide (Sub-0) now does 110 (up from 30)

• Mimic Time Prevent (Geras) will now purpose another hit response if the sufferer has already been hit by way of Time Prevent in the similar combo

• Mimic Stab Stab (Baraka) now does proper injury to an airborne opponent

• Roll (Mileena), Drill Kick (Tanya), Charging Ache (Reiko), and Sand-Nado (Geras) will not from time to time purpose change hit reactions when utilized in sure mixtures with Shujinko’s Mimic

• Fastened the usage of Smoke’s Invisibility adopted by way of Deadly Blow inflicting lingering invisibility proceeded by way of re-appearing with out a visible results

• Shujinko morphing right into a Shang Tsung opponent’s Kameo will not purpose himself to get caught close to the nook in sure uncommon scenarios

• Fastened visible factor when appearing Kopy Kat in opposition to Havik

• Fastened factor all the way through staying power fights which might purpose Kopy Kat and Mimic not to paintings as supposed after the primary opponent







OpenAI
Author: OpenAI

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