Today: Oct 22, 2024
October 21, 2024



Steadiness Council on 5.0.14

Greetings from the StarCraft II Group Steadiness Council! After round 7 months for the reason that remaining patch, we’re glad to provide the following primary multiplayer stability replace, that includes adjustments for 14 gadgets and 10 constructions, in addition to two new talents.

We really feel that the former 5.0.13 patch has most commonly completed its objectives, solving group ache issues round Widow Mines and Cyclone, and rather serving to Protoss gamers in early and midgame towards Terrans. Alternatively, the present patch has a few extra formidable objectives defined underneath:


The primary objective is to nerf defensive and tenting playstyles for all races, each associated with early and past due sport at the upper ranges of play. We can goal explicit gadgets, constructions and skills suited to tenting, to advertise extra lively gameplay throughout all levels of the sport.
The second one objective is to proceed reshaping Protoss equipment for high-level gameplay. We imagine there’s nonetheless a significant hole between how Protoss race performs and feels at the easiest point of play and the degrees underneath – present set of adjustments objectives to make Protoss race rather extra environment friendly with the most powerful and smartest execution whilst serving to Terran and Zerg gamers towards Protoss at the decrease ranges.
The 3rd objective could be to supply sturdy playstyle possible choices for more than a few matchups – Zergs may well be now higher supplied to make use of ground-based armies towards mass air methods, and one of the most Terran mech gadgets at the moment are extra environment friendly in harassment or sure straight-up fights eventualities.
Finally, we want to proceed including total gameplay and high quality of existence enhancements viable throughout all ranges of play.

We want to thank everybody for offering your comments for all earlier group patches and we are hoping that the set of adjustments underneath may also be actively mentioned and examined at the PTR server to lend a hand us assessment their affect.

Protoss Adjustments

Nexus


Protect Battery Overcharge talent got rid of.
New talent added: Power Overcharge. Power Overcharge prices 50 Power and recharges 100 Power of the centered allied unit or construction with a most vary of 8.

Developer Remark: Whilst being one of the vital essential equipment in Protoss defenses, Protect Battery Overcharge could also be one of the vital irritating talents to play towards – and it’s total extra environment friendly on the decrease point of play, in contrast to different defensive ways like Transfuse or Mass Restore. As an alternative of this talent, there’s a new instrument which will lend a hand empower Protoss beef up gadgets like Sentry, Oracle or Top Templar right through protection. The facility can nonetheless be used to revive Protect Battery power, however it’s anticipated to accomplish a lot weaker on this situation than Protect Battery Overcharge.

StarCraft II 5.0.14 PTR Patch Notes

Protect Battery


Protect and HP greater from 150/150 to 200/200.

Developer Remark: Bearing in mind this talent change may well be an instantaneous Protoss nerf in numerous early- and mid-game eventualities, Protect Batteries will now have greater survivability to rather catch up on that, and the PTR video games will likely be carefully monitored to look if any further buffs are required on this house.

Colossus


Protect and HP modified from 150/200 to 100/250.

Developer Remark: Without a Battery Overcharge, having extra Shields is not the most important for key Protoss gadgets like Colossus. As an alternative, having extra HP will likely be useful towards EMP in Protoss as opposed to Terran matchup and may also be extra rewarding for Armor improve investments.

Tempest


Provide Value reduced from 5 to 4.
Injury Level reduced from 0.119 to 0.0857 (28% relief).
Assault Vary vs Air reduced from 14 to 13.

Developer Remark: Tempests are a vital lategame instrument for Protoss gamers, however their excessive provide value mixed with a median injury output makes without equal Protoss military weaker within the face to face battle. This set of adjustments will lend a hand high-level Protoss gamers to suit a bit of extra energy of their maxed armies and feature extra alternatives for micro whilst rather reducing unit’s most assault vary not to fortify mass-tempest armies.

Immortal


Mineral Value reduced from 275 to 250.
Weapon Cooldown greater from 1.04 to one.14 (9.6% build up).

Developer Remark: The wear and tear output from Immortals gave the look to be too excessive within the Protoss as opposed to Zerg matchup throughout all ranges of play. Whilst Immortal’s Mineral Value is rather reduced to catch up on the DPS nerf, this set of adjustments must lend a hand Zerg live on towards more than a few Protoss midgame and lategame assaults.

Disruptor


Purification Nova Radius greater from 1.375 to one.5.
Purification Nova Injury reduced from 145 (+55 vs Shields) to 100 (+100 vs Shields).

Developer Remark: Disruptors may well be very tough to play towards at the decrease ranges, however at the easiest point their potency dropped down considerably after the former adjustments. This set of adjustments is aimed to convey again a few of Disruptor’s outdated energy, making warding off any injury more difficult for the pro gamers, whilst on the similar time making unmarried Disruptor hits much less punishing within the worst case situation. With the brand new injury output, Disruptors will not one-shot gadgets like Marauders, Roaches and Ravagers, whilst being extra environment friendly towards gadgets like Marines, Ghosts, Banelings and Hydras, in addition to having extra attainable in sure PvP eventualities.

Mothership


Mineral, Gasoline and Provide value greater from 300/300/6 to 400/400/8.
Protect and HP greater from 250/250 to 350/350.
Most injury greater from 6 (injury) x 6 (beams) to six (injury) x 4 (beams) x 4 (most collection of objectives), i.e. Mothership now objectives as much as 4 gadgets on the similar time.

Developer Remark: Whilst we’re proud of the former set of adjustments which introduced mothership again to Protoss as opposed to Terran lategame and progressed its potency in different matchups, we additionally admire the group comments about this unit shedding a very powerful a part of its id. This set of adjustments brings again complete mothership energy with its widely recognized 400/400 value, whilst additionally including a singular talent to focus on as much as 4 gadgets on the similar time: the only goal DPS of the mothership is now diminished, however the total injury output will likely be a lot upper.

Terran Adjustments

Bunker, Missile Turret, Sensor Tower


Salvage talent added for Missile Turret and Sensor Tower (additionally returning 75% in their value).
Salvage procedure is now being canceled upon taking injury.

Developer Remark: This transformation will permit Terrans to be extra environment friendly whilst transferring from one defensive level to every other, whilst on the similar time expanding their total funding in early-game assaults that includes Bunkers, because the Salvage is now a lot more uncomplicated to counter.

Planetary Citadel


Armor reduced from 3 to two.

Sensor Tower


Mineral & Gasoline Value reduced from 125/100 to 100/50.
Radar Vary reduced from 27 to 22 (34% house measurement relief).

Developer Remark: The combo of Planetary Fortresses and Sensor Towers is the most important tenting instrument in more than a few lategame eventualities. This set of adjustments makes Planetary Fortresses rather weaker towards elementary military gadgets like Zerglings, Marines and Zealots, and making Sensor Towers a lot much less environment friendly in protecting the entire map. Alternatively, Sensor Towers would possibly now be helpful in previous levels of the sport, taking into consideration their majorly diminished value and added salvage talent.

Orbital Command


Further Provides Calldown now additionally will increase the HP of Provide Depot to 500, right away repairing it.

Developer Remark: Further Provides are infrequently applied within the upper point of play and are most commonly regarded as to be an emergency instrument in case of Provide Blocks. This transformation brings further price to this talent, permitting it to transform a distinct segment defensive instrument towards more than a few offenses and counter-attacks.

Hellion


Blue Flame improve bonus injury as opposed to Gentle greater from +5 to +9.

Developer Remark: Because the Blue Flame improve is never applied as a harassment instrument, this transformation is added to permit Hellions with Blue Flame to 2-shot staff of all races. This may also lend a hand underused mech playstyles in all matchups and advertise in most cases extra lively early and midgame from the Terran gamers.

Liberator


Complex Ballistics impact modified from offering +2 vary in Defender mode to expanding the radius in Defender mode from 5 to six.25 (56% house build up).
Sensible Servos improve is now additionally affecting Liberators. With Sensible Servos, Liberator siege time is reduced from 2.89 to two.12 (26.6% relief) and unsiege time is reduced from 1.46 to one.13 (23% relief).

Developer Remark: Regardless of the former Complex Ballistics nerf, Liberator’s most assault vary remains to be a very powerful limitation for the mapmaking procedure, in addition to a irritating mechanic to play towards. This set of adjustments is aimed to check a unique manner for the unit, which additional decreases its most vary consistent with the Tempest adjustments, however lets in it to hide extra house at the aspects and beneath the Liberator in Defender mode.

Thor


Explosive Payload (“splash mode”) Injury is greater from 6 (+6 vs gentle) to eight (+4 vs gentle).
Explosive Payload Splash Radius is greater from 0.5 with 100% splash injury to 0.5 with 100% injury, 0.75 with 75% injury and 1.25 with 50% injury.
Explosive Payload Assault Vary is reduced from 10 to 7.

Developer Remark: Thor’s Explosive Payload mode, whilst being default for the unit, is never applied out of doors of TvZ towards Mutalisk, and is total a lot weaker than its Top Affect counterpart. This experimental set of adjustments is aimed to check an excessively other manner for the Explosive Payload, permitting Thor to deal a lot more injury to all forms of gadgets in a value of primary assault vary relief.

Zerg Adjustments

Queen


Mineral Value greater from 150 to 175.

Hatchery


Mineral Value reduced from 300 to 275.

Backbone Crawler


Construct Time reduced from 36 to 32.
Injury greater from 25 (+5 vs Armored) to 30.

Spore Crawler


Injury greater from 15 to twenty.
HP reduced from 400 to 300.

Developer Remark: Zerg playstyles towards Terran and Protoss gamers on upper ranges are principally occupied with defensive gameplay that includes mass Queens. The potency of such defensive kinds with sturdy execution signifies that Terran and Protoss gamers may also desire to stick passive, which doesn’t result in lively early sport. This set of adjustments, whilst now not majorly influencing Zerg openings with a restricted collection of Queens, is aimed to make mass Queens playstyles much less reasonably priced. Backbone Crawler and Spore Crawler adjustments will lend a hand catch up on probably smaller defensive have an effect on from Queens – on the similar time, Spore Crawler HP used to be nonetheless reduced to verify Spore Crawler injury build up isn’t applied for extra environment friendly lategame tenting.

Hydralisk


Transfer Velocity on Creep with Muscular Augments improve reduced from 5.11 to 4.83 (5.5% relief).
New talent added: Sprint. Sprint is researched in Hydralisk Den, calls for Hive; the improve prices 100 minerals and 100 gasoline, takes 64 seconds.
Sprint is an lively non centered talent with 10 seconds cooldown. Upon its use, Hydralisk receives 60% transfer pace bonus for 0.71 seconds.

Developer Remark: The theory of this talent is so as to add extra micromanagement attainable for the important thing Zerg unit towards mass house of impact injury spells like Psionic Storms and Purification Novas. Blended with different adjustments like Microbial Shroud, this talent would possibly liberate choice, ground-based Zerg playstyles towards Protoss lategame military compositions with out giving an excessive amount of base energy to the unit. Transfer Velocity on Creep with Muscular Augments improve is rather diminished to verify Terran and Protoss harassment equipment aren’t nerfed with this talent being added.

Infestor


Microbial Shroud is now sticking to gadgets, offering them with its impact for three.6 seconds whilst off the Shroud.

Developer Remark: Regardless of being very sturdy on paper, Microbial Shroud isn’t extensively utilized in Zerg as opposed to Protoss lategame, most commonly because of gadgets underneath Shroud being at risk of house of impact injury spells. With Shroud sticking to gadgets for three.6 seconds out of doors of the particular Shroud house, Zerg gamers at the moment are in a position to micro extra freely whilst nonetheless taking part in the advantages of this Infestor talent.

Ultralisk


Whilst transferring, Ultralisk is now in a position to push allied gadgets.

Developer Remark: We really feel that the former Ultralisk measurement, assault and value adjustments have been all useful to strengthen the state of the unit, however this extra trade must lend a hand Zerg gamers throughout all ranges to raised make the most of Ultralisk strengths, warding off circumstances the place Ultralisks have been caught at the back of different allied gadgets.

Brood Lord


Broodling HP is greater from 20 to 30.
Broodling Weapon Cooldown reduced from 0.57 to 0.46.
Mounted the computer virus which averted Brood Lord from dealing complete injury whilst taking pictures from the utmost distance.

Developer Remark: Brood Lord perceived to lose an excessive amount of energy in face to face fights after the former set of adjustments – the broodling adjustments at the moment are reverted which, mixed with the computer virus repair, must lend a hand the unit to accomplish higher in more than a few lategame eventualities.

Normal


Orbital Command Scanner Sweep visible now makes use of staff colour.
Sensor Tower Radar minimap visible now makes use of staff colour.
Command Heart, Nexus and Hatchery now auto rally to mineral fields.
Employees looking ahead to Refinery, Extractor or Assimilator to complete don’t rely as idle.
SCV random lengthen between transferring whilst construction adjusted from 3.57- 7.14 to 4.64-6.07 (similar reasonable).
Added icon to command card for Infestor, Hellion, Hellbat, Liberator appearing unupgraded passive upgrades.
Siege Tank and Immortal monitoring trade from earlier patch reverted because of inflicting accidental retargeting.
Mounted a topic the place blinding cloud led to sure melee gadgets assaults to be extra simply canceled.
Mounted a topic the place blinding cloud may purpose Planetaries not to assault gadgets at melee vary in sure angles.
Mounted a topic with issuing orders on sure forms of rocks in fog.
Mounted a topic with Changeling zealot transfer animation pace.
Tweaked Hydralisk transfer animation pace to check it’s exact motion pace (artwork simplest).

OpenAI
Author: OpenAI

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